listen to radio: causes feel happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes feel happy 1.00
causes you have fun 0.80
be relax and nice 0.77
be motivated by it entertain me 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.40
Plausible(listen to radio, causes feel happy)
Evidence: 0.37
¬ Salient(listen to radio, causes feel happy)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.83
Typical(listen to radio, causes feel happy)
Evidence: 0.42
¬ Typical(listen to radio, causes you have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.83
Typical(listen to radio, causes feel happy)
Evidence: 0.50
¬ Typical(listen to radio, be motivated by it entertain me)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.83
Typical(listen to radio, causes feel happy)
Evidence: 0.70
¬ Typical(listen to radio, be relax and nice)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.37
Salient(listen to radio, causes feel happy)
Evidence: 0.40
¬ Salient(listen to radio, be relax and nice)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.57
Remarkable(listen to radio, causes feel happy)
Evidence: 0.62
¬ Remarkable(listen to radio, be relax and nice)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.37
Salient(listen to radio, causes feel happy)
Evidence: 0.43
¬ Salient(listen to radio, be motivated by it entertain me)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.37
Salient(listen to radio, causes feel happy)
Evidence: 0.50
¬ Salient(listen to radio, causes you have fun)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.40
Plausible(listen to radio, causes feel happy)
Evidence: 0.52
¬ Plausible(listen to radio, be relax and nice)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.57
Remarkable(listen to radio, causes feel happy)
Evidence: 0.81
¬ Remarkable(listen to radio, causes you have fun)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.57
Remarkable(listen to radio, causes feel happy)
Evidence: 0.81
¬ Remarkable(listen to radio, be motivated by it entertain me)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.40
Plausible(listen to radio, causes feel happy)
Evidence: 0.65
¬ Plausible(listen to radio, be motivated by it entertain me)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.40
Plausible(listen to radio, causes feel happy)
Evidence: 0.72
¬ Plausible(listen to radio, causes you have fun)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.37
Salient(listen to radio, causes feel happy)
Evidence: 0.83
¬ Typical(listen to radio, causes feel happy)
Evidence: 0.57
¬ Remarkable(listen to radio, causes feel happy)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.40
Plausible(listen to radio, causes feel happy)
Evidence: 0.83
¬ Typical(listen to radio, causes feel happy)