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listen to radio
:
causes feel happy
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes feel happy
1.00
causes you have fun
0.80
be relax and nice
0.77
be motivated by it entertain me
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.22
Rule weight:
0.28
Evidence weight:
0.78
Similarity weight:
1.00
Evidence:
0.40
Plausible(
listen to radio
,
causes feel happy
)
⋁
Evidence:
0.37
¬ Salient(
listen to radio
,
causes feel happy
)
Similarity expansion
0.63
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.80
Evidence:
0.83
Typical(
listen to radio
,
causes feel happy
)
⋁
Evidence:
0.42
¬ Typical(
listen to radio
,
causes you have fun
)
0.60
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.76
Evidence:
0.83
Typical(
listen to radio
,
causes feel happy
)
⋁
Evidence:
0.50
¬ Typical(
listen to radio
,
be motivated by it entertain me
)
0.58
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.77
Evidence:
0.83
Typical(
listen to radio
,
causes feel happy
)
⋁
Evidence:
0.70
¬ Typical(
listen to radio
,
be relax and nice
)
0.49
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.77
Evidence:
0.37
Salient(
listen to radio
,
causes feel happy
)
⋁
Evidence:
0.40
¬ Salient(
listen to radio
,
be relax and nice
)
0.48
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.77
Evidence:
0.57
Remarkable(
listen to radio
,
causes feel happy
)
⋁
Evidence:
0.62
¬ Remarkable(
listen to radio
,
be relax and nice
)
0.47
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.76
Evidence:
0.37
Salient(
listen to radio
,
causes feel happy
)
⋁
Evidence:
0.43
¬ Salient(
listen to radio
,
be motivated by it entertain me
)
0.47
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.80
Evidence:
0.37
Salient(
listen to radio
,
causes feel happy
)
⋁
Evidence:
0.50
¬ Salient(
listen to radio
,
causes you have fun
)
0.45
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.77
Evidence:
0.40
Plausible(
listen to radio
,
causes feel happy
)
⋁
Evidence:
0.52
¬ Plausible(
listen to radio
,
be relax and nice
)
0.44
Rule weight:
0.85
Evidence weight:
0.65
Similarity weight:
0.80
Evidence:
0.57
Remarkable(
listen to radio
,
causes feel happy
)
⋁
Evidence:
0.81
¬ Remarkable(
listen to radio
,
causes you have fun
)
0.42
Rule weight:
0.85
Evidence weight:
0.65
Similarity weight:
0.76
Evidence:
0.57
Remarkable(
listen to radio
,
causes feel happy
)
⋁
Evidence:
0.81
¬ Remarkable(
listen to radio
,
be motivated by it entertain me
)
0.40
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.76
Evidence:
0.40
Plausible(
listen to radio
,
causes feel happy
)
⋁
Evidence:
0.65
¬ Plausible(
listen to radio
,
be motivated by it entertain me
)
0.38
Rule weight:
0.85
Evidence weight:
0.57
Similarity weight:
0.80
Evidence:
0.40
Plausible(
listen to radio
,
causes feel happy
)
⋁
Evidence:
0.72
¬ Plausible(
listen to radio
,
causes you have fun
)
Typical and Remarkable implies Salient
0.10
Rule weight:
0.14
Evidence weight:
0.70
Similarity weight:
1.00
Evidence:
0.37
Salient(
listen to radio
,
causes feel happy
)
⋁
Evidence:
0.83
¬ Typical(
listen to radio
,
causes feel happy
)
⋁
Evidence:
0.57
¬ Remarkable(
listen to radio
,
causes feel happy
)
Typical implies Plausible
0.24
Rule weight:
0.48
Evidence weight:
0.50
Similarity weight:
1.00
Evidence:
0.40
Plausible(
listen to radio
,
causes feel happy
)
⋁
Evidence:
0.83
¬ Typical(
listen to radio
,
causes feel happy
)