listen to radio: be motivated by use your eye for something else

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by use your eye for something else 1.00
be motivated by it entertain me 0.81
causes you have fun 0.79
causes distraction from your work 0.78
requires turn it on 0.77
be motivated by you be drive car 0.77
requires make sure radio work 0.76
requires have ear 0.76
requires actually own radio 0.76
be motivated by catch up with news 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.86
Plausible(listen to radio, be motivated by use your eye for something else)
Evidence: 0.59
¬ Salient(listen to radio, be motivated by use your eye for something else)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.81
Remarkable(listen to radio, be motivated by use your eye for something else)
Evidence: 0.02
¬ Remarkable(listen to radio, be motivated by you be drive car)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.81
Remarkable(listen to radio, be motivated by use your eye for something else)
Evidence: 0.10
¬ Remarkable(listen to radio, causes distraction from your work)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.59
Salient(listen to radio, be motivated by use your eye for something else)
Evidence: 0.02
¬ Salient(listen to radio, be motivated by you be drive car)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.59
Salient(listen to radio, be motivated by use your eye for something else)
Evidence: 0.09
¬ Salient(listen to radio, causes distraction from your work)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.86
Plausible(listen to radio, be motivated by use your eye for something else)
Evidence: 0.65
¬ Plausible(listen to radio, be motivated by it entertain me)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.59
Salient(listen to radio, be motivated by use your eye for something else)
Evidence: 0.11
¬ Salient(listen to radio, requires actually own radio)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.86
Plausible(listen to radio, be motivated by use your eye for something else)
Evidence: 0.54
¬ Plausible(listen to radio, causes distraction from your work)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.86
Plausible(listen to radio, be motivated by use your eye for something else)
Evidence: 0.72
¬ Plausible(listen to radio, causes you have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.86
Plausible(listen to radio, be motivated by use your eye for something else)
Evidence: 0.46
¬ Plausible(listen to radio, be motivated by catch up with news)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.81
Remarkable(listen to radio, be motivated by use your eye for something else)
Evidence: 0.41
¬ Remarkable(listen to radio, requires actually own radio)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.86
Plausible(listen to radio, be motivated by use your eye for something else)
Evidence: 0.66
¬ Plausible(listen to radio, be motivated by you be drive car)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.26
Typical(listen to radio, be motivated by use your eye for something else)
Evidence: 0.13
¬ Typical(listen to radio, requires make sure radio work)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.81
Remarkable(listen to radio, be motivated by use your eye for something else)
Evidence: 0.50
¬ Remarkable(listen to radio, requires have ear)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.26
Typical(listen to radio, be motivated by use your eye for something else)
Evidence: 0.14
¬ Typical(listen to radio, requires have ear)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.81
Remarkable(listen to radio, be motivated by use your eye for something else)
Evidence: 0.81
¬ Remarkable(listen to radio, be motivated by it entertain me)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.86
Plausible(listen to radio, be motivated by use your eye for something else)
Evidence: 0.80
¬ Plausible(listen to radio, requires actually own radio)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.81
Remarkable(listen to radio, be motivated by use your eye for something else)
Evidence: 0.81
¬ Remarkable(listen to radio, causes you have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.81
Remarkable(listen to radio, be motivated by use your eye for something else)
Evidence: 0.63
¬ Remarkable(listen to radio, be motivated by catch up with news)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.59
Salient(listen to radio, be motivated by use your eye for something else)
Evidence: 0.43
¬ Salient(listen to radio, be motivated by it entertain me)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.86
Plausible(listen to radio, be motivated by use your eye for something else)
Evidence: 0.93
¬ Plausible(listen to radio, requires make sure radio work)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.86
Plausible(listen to radio, be motivated by use your eye for something else)
Evidence: 0.96
¬ Plausible(listen to radio, requires have ear)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.59
Salient(listen to radio, be motivated by use your eye for something else)
Evidence: 0.37
¬ Salient(listen to radio, be motivated by catch up with news)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.59
Salient(listen to radio, be motivated by use your eye for something else)
Evidence: 0.50
¬ Salient(listen to radio, causes you have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.81
Remarkable(listen to radio, be motivated by use your eye for something else)
Evidence: 0.89
¬ Remarkable(listen to radio, requires make sure radio work)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.59
Salient(listen to radio, be motivated by use your eye for something else)
Evidence: 0.68
¬ Salient(listen to radio, requires make sure radio work)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.26
Typical(listen to radio, be motivated by use your eye for something else)
Evidence: 0.42
¬ Typical(listen to radio, causes you have fun)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.26
Typical(listen to radio, be motivated by use your eye for something else)
Evidence: 0.50
¬ Typical(listen to radio, be motivated by it entertain me)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.59
Salient(listen to radio, be motivated by use your eye for something else)
Evidence: 0.82
¬ Salient(listen to radio, requires have ear)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.26
Typical(listen to radio, be motivated by use your eye for something else)
Evidence: 0.46
¬ Typical(listen to radio, requires actually own radio)
0.29
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.76
Evidence: 0.26
Typical(listen to radio, be motivated by use your eye for something else)
Evidence: 0.74
¬ Typical(listen to radio, be motivated by catch up with news)
0.21
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.78
Evidence: 0.26
Typical(listen to radio, be motivated by use your eye for something else)
Evidence: 0.94
¬ Typical(listen to radio, causes distraction from your work)
0.20
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.77
Evidence: 0.26
Typical(listen to radio, be motivated by use your eye for something else)
Evidence: 0.94
¬ Typical(listen to radio, be motivated by you be drive car)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.59
Salient(listen to radio, be motivated by use your eye for something else)
Evidence: 0.26
¬ Typical(listen to radio, be motivated by use your eye for something else)
Evidence: 0.81
¬ Remarkable(listen to radio, be motivated by use your eye for something else)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.86
Plausible(listen to radio, be motivated by use your eye for something else)
Evidence: 0.26
¬ Typical(listen to radio, be motivated by use your eye for something else)