listening: make people tired

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.60
, topic
Weight: 0.56
, time
Weight: 0.54
, experience
Weight: 0.54
, activity
Weight: 0.52
Siblings loud music
Weight: 0.34
, talking
Weight: 0.34
, living thing
Weight: 0.33
, communicating
Weight: 0.33

Related properties

Property Similarity
make people tired 1.00
be for people 0.77
feel good 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.26
¬ Remarkable(listening, make people tired)
Evidence: 0.69
¬ Remarkable(loud music, feel good)
0.08
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.26
¬ Remarkable(listening, make people tired)
Evidence: 0.86
¬ Remarkable(communicating, be for people)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.51
Plausible(listening, make people tired)
Evidence: 0.86
Remarkable(communicating, be for people)
Evidence: 0.49
¬ Plausible(communicating, be for people)
0.43
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.51
Plausible(listening, make people tired)
Evidence: 0.69
Remarkable(loud music, feel good)
Evidence: 0.32
¬ Plausible(loud music, feel good)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.51
Plausible(listening, make people tired)
Evidence: 0.36
¬ Salient(listening, make people tired)

Similarity expansion

0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.73
Typical(listening, make people tired)
Evidence: 0.55
¬ Typical(listening, be for people)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.73
Typical(listening, make people tired)
Evidence: 0.83
¬ Typical(listening, feel good)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.51
Plausible(listening, make people tired)
Evidence: 0.64
¬ Plausible(listening, be for people)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.51
Plausible(listening, make people tired)
Evidence: 0.79
¬ Plausible(listening, feel good)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.26
Remarkable(listening, make people tired)
Evidence: 0.69
¬ Remarkable(listening, feel good)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.36
Salient(listening, make people tired)
Evidence: 0.83
¬ Salient(listening, be for people)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.76
Evidence: 0.36
Salient(listening, make people tired)
Evidence: 0.89
¬ Salient(listening, feel good)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.77
Evidence: 0.26
Remarkable(listening, make people tired)
Evidence: 0.84
¬ Remarkable(listening, be for people)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.36
Salient(listening, make people tired)
Evidence: 0.73
¬ Typical(listening, make people tired)
Evidence: 0.26
¬ Remarkable(listening, make people tired)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.51
Plausible(listening, make people tired)
Evidence: 0.73
¬ Typical(listening, make people tired)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.26
¬ Remarkable(listening, make people tired)
Evidence: 0.28
¬ Typical(loud music, feel good)
0.09
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.26
¬ Remarkable(listening, make people tired)
Evidence: 0.36
¬ Typical(communicating, be for people)