live life: requires do everthing once

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires do everthing once 1.00
be used to learn everything you can 0.82
requires do thing you enjoy 0.79
be motivated by it be all we know 0.79
be used to all live thing 0.79
causes what you make of it 0.78
be used to be as much as you can 0.76
requires go out and have fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.76
Plausible(live life, requires do everthing once)
Evidence: 0.42
¬ Salient(live life, requires do everthing once)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.62
Typical(live life, requires do everthing once)
Evidence: 0.04
¬ Typical(live life, requires do thing you enjoy)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.62
Typical(live life, requires do everthing once)
Evidence: 0.04
¬ Typical(live life, be used to all live thing)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.62
Typical(live life, requires do everthing once)
Evidence: 0.04
¬ Typical(live life, causes what you make of it)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.62
Typical(live life, requires do everthing once)
Evidence: 0.13
¬ Typical(live life, be motivated by it be all we know)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.62
Typical(live life, requires do everthing once)
Evidence: 0.06
¬ Typical(live life, be used to be as much as you can)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.62
Typical(live life, requires do everthing once)
Evidence: 0.25
¬ Typical(live life, be used to learn everything you can)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.62
Typical(live life, requires do everthing once)
Evidence: 0.13
¬ Typical(live life, requires go out and have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.76
Plausible(live life, requires do everthing once)
Evidence: 0.86
¬ Plausible(live life, be used to learn everything you can)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.76
Plausible(live life, requires do everthing once)
Evidence: 0.92
¬ Plausible(live life, be motivated by it be all we know)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.76
Plausible(live life, requires do everthing once)
Evidence: 0.99
¬ Plausible(live life, requires do thing you enjoy)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.76
Plausible(live life, requires do everthing once)
Evidence: 0.99
¬ Plausible(live life, be used to all live thing)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.76
Plausible(live life, requires do everthing once)
Evidence: 0.99
¬ Plausible(live life, causes what you make of it)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.76
Plausible(live life, requires do everthing once)
Evidence: 0.98
¬ Plausible(live life, be used to be as much as you can)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.76
Plausible(live life, requires do everthing once)
Evidence: 0.94
¬ Plausible(live life, requires go out and have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.42
Salient(live life, requires do everthing once)
Evidence: 0.54
¬ Salient(live life, be used to learn everything you can)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.42
Salient(live life, requires do everthing once)
Evidence: 0.66
¬ Salient(live life, be motivated by it be all we know)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.42
Salient(live life, requires do everthing once)
Evidence: 0.67
¬ Salient(live life, requires go out and have fun)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.42
Salient(live life, requires do everthing once)
Evidence: 0.85
¬ Salient(live life, be used to be as much as you can)
0.32
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.79
Evidence: 0.42
Salient(live life, requires do everthing once)
Evidence: 0.91
¬ Salient(live life, requires do thing you enjoy)
0.32
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.42
Salient(live life, requires do everthing once)
Evidence: 0.91
¬ Salient(live life, causes what you make of it)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.79
Evidence: 0.42
Salient(live life, requires do everthing once)
Evidence: 0.92
¬ Salient(live life, be used to all live thing)
0.25
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.82
Evidence: 0.30
Remarkable(live life, requires do everthing once)
Evidence: 0.90
¬ Remarkable(live life, be used to learn everything you can)
0.24
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.79
Evidence: 0.30
Remarkable(live life, requires do everthing once)
Evidence: 0.91
¬ Remarkable(live life, be used to all live thing)
0.24
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.78
Evidence: 0.30
Remarkable(live life, requires do everthing once)
Evidence: 0.92
¬ Remarkable(live life, causes what you make of it)
0.23
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.76
Evidence: 0.30
Remarkable(live life, requires do everthing once)
Evidence: 0.91
¬ Remarkable(live life, be used to be as much as you can)
0.23
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.79
Evidence: 0.30
Remarkable(live life, requires do everthing once)
Evidence: 0.93
¬ Remarkable(live life, requires do thing you enjoy)
0.23
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.79
Evidence: 0.30
Remarkable(live life, requires do everthing once)
Evidence: 0.93
¬ Remarkable(live life, be motivated by it be all we know)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.75
Evidence: 0.30
Remarkable(live life, requires do everthing once)
Evidence: 0.92
¬ Remarkable(live life, requires go out and have fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.42
Salient(live life, requires do everthing once)
Evidence: 0.62
¬ Typical(live life, requires do everthing once)
Evidence: 0.30
¬ Remarkable(live life, requires do everthing once)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.76
Plausible(live life, requires do everthing once)
Evidence: 0.62
¬ Typical(live life, requires do everthing once)