lodge: build prison

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.60
, property
Weight: 0.57
, restaurant
Weight: 0.55
, building
Weight: 0.55
Siblings campsite
Weight: 0.34
, hostel
Weight: 0.33
, hut
Weight: 0.33
, motel
Weight: 0.32

Related properties

Property Similarity
build prison 1.00
want build 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.03
Plausible(lodge, build prison)
Evidence: 0.03
¬ Salient(lodge, build prison)

Similarity expansion

0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.75
Evidence: 0.05
Remarkable(lodge, build prison)
Evidence: 0.59
¬ Remarkable(lodge, want build)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.75
Evidence: 0.16
Typical(lodge, build prison)
Evidence: 0.75
¬ Typical(lodge, want build)
0.21
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.75
Evidence: 0.03
Plausible(lodge, build prison)
Evidence: 0.70
¬ Plausible(lodge, want build)
0.17
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.75
Evidence: 0.03
Salient(lodge, build prison)
Evidence: 0.76
¬ Salient(lodge, want build)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.03
Salient(lodge, build prison)
Evidence: 0.16
¬ Typical(lodge, build prison)
Evidence: 0.05
¬ Remarkable(lodge, build prison)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.03
Plausible(lodge, build prison)
Evidence: 0.16
¬ Typical(lodge, build prison)