lodge: want build

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.60
, property
Weight: 0.57
, restaurant
Weight: 0.55
, building
Weight: 0.55
Siblings campsite
Weight: 0.34
, hostel
Weight: 0.33
, hut
Weight: 0.33
, motel
Weight: 0.32

Related properties

Property Similarity
want build 1.00
build prison 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.70
Plausible(lodge, want build)
Evidence: 0.76
¬ Salient(lodge, want build)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.76
Salient(lodge, want build)
Evidence: 0.03
¬ Salient(lodge, build prison)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.70
Plausible(lodge, want build)
Evidence: 0.03
¬ Plausible(lodge, build prison)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.59
Remarkable(lodge, want build)
Evidence: 0.05
¬ Remarkable(lodge, build prison)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.75
Typical(lodge, want build)
Evidence: 0.16
¬ Typical(lodge, build prison)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.76
Salient(lodge, want build)
Evidence: 0.75
¬ Typical(lodge, want build)
Evidence: 0.59
¬ Remarkable(lodge, want build)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.70
Plausible(lodge, want build)
Evidence: 0.75
¬ Typical(lodge, want build)