lose consciousness: be motivated by not experience something painful

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by not experience something painful 1.00
be motivated by avoid something real bad 0.84
be motivated by avoid pain 0.81
be used to have something wrong with you 0.80
be motivated by hold your breathe too long 0.78
be motivated by you forget to eat 0.77
be used to person who drink too much 0.76
requires not move 0.76
causes you might fall to grind 0.76
be used to forget thing 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.89
Plausible(lose consciousness, be motivated by not experience something painful)
Evidence: 0.61
¬ Salient(lose consciousness, be motivated by not experience something painful)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.61
Salient(lose consciousness, be motivated by not experience something painful)
Evidence: 0.07
¬ Salient(lose consciousness, be motivated by avoid something real bad)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.58
Remarkable(lose consciousness, be motivated by not experience something painful)
Evidence: 0.09
¬ Remarkable(lose consciousness, be motivated by avoid pain)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.61
Salient(lose consciousness, be motivated by not experience something painful)
Evidence: 0.11
¬ Salient(lose consciousness, be motivated by avoid pain)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.89
Plausible(lose consciousness, be motivated by not experience something painful)
Evidence: 0.85
¬ Plausible(lose consciousness, be motivated by avoid something real bad)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.89
Plausible(lose consciousness, be motivated by not experience something painful)
Evidence: 0.64
¬ Plausible(lose consciousness, be motivated by avoid pain)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.58
Remarkable(lose consciousness, be motivated by not experience something painful)
Evidence: 0.25
¬ Remarkable(lose consciousness, be motivated by avoid something real bad)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.61
Salient(lose consciousness, be motivated by not experience something painful)
Evidence: 0.07
¬ Salient(lose consciousness, be motivated by you forget to eat)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.61
Salient(lose consciousness, be motivated by not experience something painful)
Evidence: 0.10
¬ Salient(lose consciousness, be used to person who drink too much)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.89
Plausible(lose consciousness, be motivated by not experience something painful)
Evidence: 0.92
¬ Plausible(lose consciousness, be used to have something wrong with you)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.89
Plausible(lose consciousness, be motivated by not experience something painful)
Evidence: 0.83
¬ Plausible(lose consciousness, be motivated by hold your breathe too long)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.89
Plausible(lose consciousness, be motivated by not experience something painful)
Evidence: 0.81
¬ Plausible(lose consciousness, be motivated by you forget to eat)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.58
Remarkable(lose consciousness, be motivated by not experience something painful)
Evidence: 0.21
¬ Remarkable(lose consciousness, requires not move)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.58
Remarkable(lose consciousness, be motivated by not experience something painful)
Evidence: 0.23
¬ Remarkable(lose consciousness, be motivated by you forget to eat)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.89
Plausible(lose consciousness, be motivated by not experience something painful)
Evidence: 0.86
¬ Plausible(lose consciousness, be used to person who drink too much)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.89
Plausible(lose consciousness, be motivated by not experience something painful)
Evidence: 0.81
¬ Plausible(lose consciousness, causes you might fall to grind)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.89
Plausible(lose consciousness, be motivated by not experience something painful)
Evidence: 0.90
¬ Plausible(lose consciousness, requires not move)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.61
Salient(lose consciousness, be motivated by not experience something painful)
Evidence: 0.33
¬ Salient(lose consciousness, be motivated by hold your breathe too long)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.27
Typical(lose consciousness, be motivated by not experience something painful)
Evidence: 0.22
¬ Typical(lose consciousness, be used to have something wrong with you)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.89
Plausible(lose consciousness, be motivated by not experience something painful)
Evidence: 0.91
¬ Plausible(lose consciousness, be used to forget thing)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.61
Salient(lose consciousness, be motivated by not experience something painful)
Evidence: 0.42
¬ Salient(lose consciousness, be used to have something wrong with you)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.61
Salient(lose consciousness, be motivated by not experience something painful)
Evidence: 0.32
¬ Salient(lose consciousness, requires not move)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.58
Remarkable(lose consciousness, be motivated by not experience something painful)
Evidence: 0.32
¬ Remarkable(lose consciousness, be used to person who drink too much)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.58
Remarkable(lose consciousness, be motivated by not experience something painful)
Evidence: 0.38
¬ Remarkable(lose consciousness, be used to forget thing)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.61
Salient(lose consciousness, be motivated by not experience something painful)
Evidence: 0.48
¬ Salient(lose consciousness, causes you might fall to grind)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.27
Typical(lose consciousness, be motivated by not experience something painful)
Evidence: 0.31
¬ Typical(lose consciousness, be motivated by hold your breathe too long)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.27
Typical(lose consciousness, be motivated by not experience something painful)
Evidence: 0.27
¬ Typical(lose consciousness, be used to forget thing)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.27
Typical(lose consciousness, be motivated by not experience something painful)
Evidence: 0.31
¬ Typical(lose consciousness, causes you might fall to grind)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.58
Remarkable(lose consciousness, be motivated by not experience something painful)
Evidence: 0.66
¬ Remarkable(lose consciousness, be used to have something wrong with you)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.27
Typical(lose consciousness, be motivated by not experience something painful)
Evidence: 0.34
¬ Typical(lose consciousness, requires not move)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.27
Typical(lose consciousness, be motivated by not experience something painful)
Evidence: 0.44
¬ Typical(lose consciousness, be motivated by avoid something real bad)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.61
Salient(lose consciousness, be motivated by not experience something painful)
Evidence: 0.61
¬ Salient(lose consciousness, be used to forget thing)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.27
Typical(lose consciousness, be motivated by not experience something painful)
Evidence: 0.39
¬ Typical(lose consciousness, be used to person who drink too much)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.58
Remarkable(lose consciousness, be motivated by not experience something painful)
Evidence: 0.80
¬ Remarkable(lose consciousness, be motivated by hold your breathe too long)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.58
Remarkable(lose consciousness, be motivated by not experience something painful)
Evidence: 0.86
¬ Remarkable(lose consciousness, causes you might fall to grind)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.27
Typical(lose consciousness, be motivated by not experience something painful)
Evidence: 0.52
¬ Typical(lose consciousness, be motivated by you forget to eat)
0.25
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.81
Evidence: 0.27
Typical(lose consciousness, be motivated by not experience something painful)
Evidence: 0.88
¬ Typical(lose consciousness, be motivated by avoid pain)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.61
Salient(lose consciousness, be motivated by not experience something painful)
Evidence: 0.27
¬ Typical(lose consciousness, be motivated by not experience something painful)
Evidence: 0.58
¬ Remarkable(lose consciousness, be motivated by not experience something painful)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.89
Plausible(lose consciousness, be motivated by not experience something painful)
Evidence: 0.27
¬ Typical(lose consciousness, be motivated by not experience something painful)