lose consciousness: causes you might fall to grind

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you might fall to grind 1.00
causes fall to grind 0.94
causes you fall over 0.85
causes fall 0.82
causes fall down 0.80
be used to fall in love 0.79
causes you cannot see 0.78
be motivated by hold your breathe too long 0.78
requires knock yourself out 0.78
be motivated by avoid something real bad 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.81
Plausible(lose consciousness, causes you might fall to grind)
Evidence: 0.48
¬ Salient(lose consciousness, causes you might fall to grind)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.86
Remarkable(lose consciousness, causes you might fall to grind)
Evidence: 0.45
¬ Remarkable(lose consciousness, causes fall to grind)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.81
Plausible(lose consciousness, causes you might fall to grind)
Evidence: 0.64
¬ Plausible(lose consciousness, causes fall to grind)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.48
Salient(lose consciousness, causes you might fall to grind)
Evidence: 0.32
¬ Salient(lose consciousness, causes fall to grind)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.86
Remarkable(lose consciousness, causes you might fall to grind)
Evidence: 0.73
¬ Remarkable(lose consciousness, causes you fall over)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.86
Remarkable(lose consciousness, causes you might fall to grind)
Evidence: 0.31
¬ Remarkable(lose consciousness, be used to fall in love)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.86
Remarkable(lose consciousness, causes you might fall to grind)
Evidence: 0.19
¬ Remarkable(lose consciousness, requires knock yourself out)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.86
Remarkable(lose consciousness, causes you might fall to grind)
Evidence: 0.60
¬ Remarkable(lose consciousness, causes fall)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.86
Remarkable(lose consciousness, causes you might fall to grind)
Evidence: 0.25
¬ Remarkable(lose consciousness, be motivated by avoid something real bad)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.48
Salient(lose consciousness, causes you might fall to grind)
Evidence: 0.07
¬ Salient(lose consciousness, be motivated by avoid something real bad)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.86
Remarkable(lose consciousness, causes you might fall to grind)
Evidence: 0.51
¬ Remarkable(lose consciousness, causes fall down)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.86
Remarkable(lose consciousness, causes you might fall to grind)
Evidence: 0.39
¬ Remarkable(lose consciousness, causes you cannot see)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.48
Salient(lose consciousness, causes you might fall to grind)
Evidence: 0.11
¬ Salient(lose consciousness, requires knock yourself out)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.81
Plausible(lose consciousness, causes you might fall to grind)
Evidence: 0.88
¬ Plausible(lose consciousness, causes you fall over)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.48
Salient(lose consciousness, causes you might fall to grind)
Evidence: 0.20
¬ Salient(lose consciousness, be used to fall in love)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.81
Plausible(lose consciousness, causes you might fall to grind)
Evidence: 0.77
¬ Plausible(lose consciousness, causes fall)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.31
Typical(lose consciousness, causes you might fall to grind)
Evidence: 0.26
¬ Typical(lose consciousness, causes you fall over)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.81
Plausible(lose consciousness, causes you might fall to grind)
Evidence: 0.61
¬ Plausible(lose consciousness, be used to fall in love)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.86
Remarkable(lose consciousness, causes you might fall to grind)
Evidence: 0.80
¬ Remarkable(lose consciousness, be motivated by hold your breathe too long)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.81
Plausible(lose consciousness, causes you might fall to grind)
Evidence: 0.82
¬ Plausible(lose consciousness, causes fall down)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.81
Plausible(lose consciousness, causes you might fall to grind)
Evidence: 0.80
¬ Plausible(lose consciousness, requires knock yourself out)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.81
Plausible(lose consciousness, causes you might fall to grind)
Evidence: 0.83
¬ Plausible(lose consciousness, be motivated by hold your breathe too long)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.81
Plausible(lose consciousness, causes you might fall to grind)
Evidence: 0.85
¬ Plausible(lose consciousness, be motivated by avoid something real bad)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.31
Typical(lose consciousness, causes you might fall to grind)
Evidence: 0.25
¬ Typical(lose consciousness, causes you cannot see)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.48
Salient(lose consciousness, causes you might fall to grind)
Evidence: 0.33
¬ Salient(lose consciousness, be motivated by hold your breathe too long)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.81
Plausible(lose consciousness, causes you might fall to grind)
Evidence: 0.92
¬ Plausible(lose consciousness, causes you cannot see)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.31
Typical(lose consciousness, causes you might fall to grind)
Evidence: 0.31
¬ Typical(lose consciousness, be motivated by hold your breathe too long)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.48
Salient(lose consciousness, causes you might fall to grind)
Evidence: 0.52
¬ Salient(lose consciousness, causes fall)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.31
Typical(lose consciousness, causes you might fall to grind)
Evidence: 0.39
¬ Typical(lose consciousness, causes fall down)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.48
Salient(lose consciousness, causes you might fall to grind)
Evidence: 0.52
¬ Salient(lose consciousness, causes fall down)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.48
Salient(lose consciousness, causes you might fall to grind)
Evidence: 0.62
¬ Salient(lose consciousness, causes you fall over)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.31
Typical(lose consciousness, causes you might fall to grind)
Evidence: 0.43
¬ Typical(lose consciousness, causes fall)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.31
Typical(lose consciousness, causes you might fall to grind)
Evidence: 0.44
¬ Typical(lose consciousness, be motivated by avoid something real bad)
0.45
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.94
Evidence: 0.31
Typical(lose consciousness, causes you might fall to grind)
Evidence: 0.64
¬ Typical(lose consciousness, causes fall to grind)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.48
Salient(lose consciousness, causes you might fall to grind)
Evidence: 0.64
¬ Salient(lose consciousness, causes you cannot see)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.31
Typical(lose consciousness, causes you might fall to grind)
Evidence: 0.55
¬ Typical(lose consciousness, requires knock yourself out)
0.33
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.79
Evidence: 0.31
Typical(lose consciousness, causes you might fall to grind)
Evidence: 0.74
¬ Typical(lose consciousness, be used to fall in love)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.48
Salient(lose consciousness, causes you might fall to grind)
Evidence: 0.31
¬ Typical(lose consciousness, causes you might fall to grind)
Evidence: 0.86
¬ Remarkable(lose consciousness, causes you might fall to grind)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.81
Plausible(lose consciousness, causes you might fall to grind)
Evidence: 0.31
¬ Typical(lose consciousness, causes you might fall to grind)