lose consciousness: causes fall to grind

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes fall to grind 1.00
causes you might fall to grind 0.94
causes fall 0.85
causes fall down 0.81
causes you fall over 0.81
be used to fall in love 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.64
Plausible(lose consciousness, causes fall to grind)
Evidence: 0.32
¬ Salient(lose consciousness, causes fall to grind)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.64
Typical(lose consciousness, causes fall to grind)
Evidence: 0.31
¬ Typical(lose consciousness, causes you might fall to grind)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.64
Typical(lose consciousness, causes fall to grind)
Evidence: 0.26
¬ Typical(lose consciousness, causes you fall over)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.64
Typical(lose consciousness, causes fall to grind)
Evidence: 0.43
¬ Typical(lose consciousness, causes fall)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.64
Typical(lose consciousness, causes fall to grind)
Evidence: 0.39
¬ Typical(lose consciousness, causes fall down)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.32
Salient(lose consciousness, causes fall to grind)
Evidence: 0.20
¬ Salient(lose consciousness, be used to fall in love)
0.57
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.94
Evidence: 0.64
Plausible(lose consciousness, causes fall to grind)
Evidence: 0.81
¬ Plausible(lose consciousness, causes you might fall to grind)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.45
Remarkable(lose consciousness, causes fall to grind)
Evidence: 0.31
¬ Remarkable(lose consciousness, be used to fall in love)
0.54
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.94
Evidence: 0.32
Salient(lose consciousness, causes fall to grind)
Evidence: 0.48
¬ Salient(lose consciousness, causes you might fall to grind)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.64
Plausible(lose consciousness, causes fall to grind)
Evidence: 0.77
¬ Plausible(lose consciousness, causes fall)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.64
Plausible(lose consciousness, causes fall to grind)
Evidence: 0.61
¬ Plausible(lose consciousness, be used to fall in love)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.45
Remarkable(lose consciousness, causes fall to grind)
Evidence: 0.51
¬ Remarkable(lose consciousness, causes fall down)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.64
Plausible(lose consciousness, causes fall to grind)
Evidence: 0.82
¬ Plausible(lose consciousness, causes fall down)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.64
Typical(lose consciousness, causes fall to grind)
Evidence: 0.74
¬ Typical(lose consciousness, be used to fall in love)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.45
Remarkable(lose consciousness, causes fall to grind)
Evidence: 0.60
¬ Remarkable(lose consciousness, causes fall)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.64
Plausible(lose consciousness, causes fall to grind)
Evidence: 0.88
¬ Plausible(lose consciousness, causes you fall over)
0.47
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.85
Evidence: 0.32
Salient(lose consciousness, causes fall to grind)
Evidence: 0.52
¬ Salient(lose consciousness, causes fall)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.32
Salient(lose consciousness, causes fall to grind)
Evidence: 0.52
¬ Salient(lose consciousness, causes fall down)
0.42
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.94
Evidence: 0.45
Remarkable(lose consciousness, causes fall to grind)
Evidence: 0.86
¬ Remarkable(lose consciousness, causes you might fall to grind)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.81
Evidence: 0.45
Remarkable(lose consciousness, causes fall to grind)
Evidence: 0.73
¬ Remarkable(lose consciousness, causes you fall over)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.81
Evidence: 0.32
Salient(lose consciousness, causes fall to grind)
Evidence: 0.62
¬ Salient(lose consciousness, causes you fall over)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.32
Salient(lose consciousness, causes fall to grind)
Evidence: 0.64
¬ Typical(lose consciousness, causes fall to grind)
Evidence: 0.45
¬ Remarkable(lose consciousness, causes fall to grind)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.64
Plausible(lose consciousness, causes fall to grind)
Evidence: 0.64
¬ Typical(lose consciousness, causes fall to grind)