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lose consciousness
:
be used to fall asleep
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to fall asleep
1.00
causes fall
0.77
be used to fall in love
0.77
requires go to sleep
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.28
Rule weight:
0.28
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.65
Plausible(
lose consciousness
,
be used to fall asleep
)
⋁
Evidence:
0.05
¬ Salient(
lose consciousness
,
be used to fall asleep
)
Similarity expansion
0.63
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.77
Evidence:
0.91
Typical(
lose consciousness
,
be used to fall asleep
)
⋁
Evidence:
0.43
¬ Typical(
lose consciousness
,
causes fall
)
0.62
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.75
Evidence:
0.05
Salient(
lose consciousness
,
be used to fall asleep
)
⋁
Evidence:
0.03
¬ Salient(
lose consciousness
,
requires go to sleep
)
0.61
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.77
Evidence:
0.91
Typical(
lose consciousness
,
be used to fall asleep
)
⋁
Evidence:
0.74
¬ Typical(
lose consciousness
,
be used to fall in love
)
0.60
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.75
Evidence:
0.91
Typical(
lose consciousness
,
be used to fall asleep
)
⋁
Evidence:
0.76
¬ Typical(
lose consciousness
,
requires go to sleep
)
0.60
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.75
Evidence:
0.05
Remarkable(
lose consciousness
,
be used to fall asleep
)
⋁
Evidence:
0.07
¬ Remarkable(
lose consciousness
,
requires go to sleep
)
0.53
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.77
Evidence:
0.05
Salient(
lose consciousness
,
be used to fall asleep
)
⋁
Evidence:
0.20
¬ Salient(
lose consciousness
,
be used to fall in love
)
0.52
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.77
Evidence:
0.65
Plausible(
lose consciousness
,
be used to fall asleep
)
⋁
Evidence:
0.61
¬ Plausible(
lose consciousness
,
be used to fall in love
)
0.48
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.77
Evidence:
0.65
Plausible(
lose consciousness
,
be used to fall asleep
)
⋁
Evidence:
0.77
¬ Plausible(
lose consciousness
,
causes fall
)
0.47
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.75
Evidence:
0.65
Plausible(
lose consciousness
,
be used to fall asleep
)
⋁
Evidence:
0.75
¬ Plausible(
lose consciousness
,
requires go to sleep
)
0.46
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.77
Evidence:
0.05
Remarkable(
lose consciousness
,
be used to fall asleep
)
⋁
Evidence:
0.31
¬ Remarkable(
lose consciousness
,
be used to fall in love
)
0.33
Rule weight:
0.85
Evidence weight:
0.51
Similarity weight:
0.77
Evidence:
0.05
Salient(
lose consciousness
,
be used to fall asleep
)
⋁
Evidence:
0.52
¬ Salient(
lose consciousness
,
causes fall
)
0.28
Rule weight:
0.85
Evidence weight:
0.43
Similarity weight:
0.77
Evidence:
0.05
Remarkable(
lose consciousness
,
be used to fall asleep
)
⋁
Evidence:
0.60
¬ Remarkable(
lose consciousness
,
causes fall
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.95
Similarity weight:
1.00
Evidence:
0.05
Salient(
lose consciousness
,
be used to fall asleep
)
⋁
Evidence:
0.91
¬ Typical(
lose consciousness
,
be used to fall asleep
)
⋁
Evidence:
0.05
¬ Remarkable(
lose consciousness
,
be used to fall asleep
)
Typical implies Plausible
0.32
Rule weight:
0.48
Evidence weight:
0.68
Similarity weight:
1.00
Evidence:
0.65
Plausible(
lose consciousness
,
be used to fall asleep
)
⋁
Evidence:
0.91
¬ Typical(
lose consciousness
,
be used to fall asleep
)