lose consciousness: requires blow to head

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires blow to head 1.00
be motivated by of blow to head 0.97
requires be hit in head 0.83
requires hit your head 0.82
requires get hit on head 0.81
requires bang your head 0.80
requires bump your head 0.79
causes hit your head 0.79
be motivated by be hit in head 0.79
causes bang your head 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.81
Plausible(lose consciousness, requires blow to head)
Evidence: 0.14
¬ Salient(lose consciousness, requires blow to head)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.97
Evidence: 0.14
Salient(lose consciousness, requires blow to head)
Evidence: 0.04
¬ Salient(lose consciousness, be motivated by of blow to head)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.97
Evidence: 0.19
Remarkable(lose consciousness, requires blow to head)
Evidence: 0.09
¬ Remarkable(lose consciousness, be motivated by of blow to head)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.81
Plausible(lose consciousness, requires blow to head)
Evidence: 0.72
¬ Plausible(lose consciousness, be motivated by of blow to head)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.14
Salient(lose consciousness, requires blow to head)
Evidence: 0.02
¬ Salient(lose consciousness, requires be hit in head)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.14
Salient(lose consciousness, requires blow to head)
Evidence: 0.03
¬ Salient(lose consciousness, requires get hit on head)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.14
Salient(lose consciousness, requires blow to head)
Evidence: 0.03
¬ Salient(lose consciousness, causes hit your head)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.19
Remarkable(lose consciousness, requires blow to head)
Evidence: 0.09
¬ Remarkable(lose consciousness, requires be hit in head)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.14
Salient(lose consciousness, requires blow to head)
Evidence: 0.05
¬ Salient(lose consciousness, requires bang your head)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.14
Salient(lose consciousness, requires blow to head)
Evidence: 0.05
¬ Salient(lose consciousness, requires bump your head)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.19
Remarkable(lose consciousness, requires blow to head)
Evidence: 0.11
¬ Remarkable(lose consciousness, requires get hit on head)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.19
Remarkable(lose consciousness, requires blow to head)
Evidence: 0.10
¬ Remarkable(lose consciousness, requires bang your head)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.19
Remarkable(lose consciousness, requires blow to head)
Evidence: 0.13
¬ Remarkable(lose consciousness, causes hit your head)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.19
Remarkable(lose consciousness, requires blow to head)
Evidence: 0.13
¬ Remarkable(lose consciousness, requires bump your head)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.81
Plausible(lose consciousness, requires blow to head)
Evidence: 0.78
¬ Plausible(lose consciousness, requires be hit in head)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.81
Plausible(lose consciousness, requires blow to head)
Evidence: 0.80
¬ Plausible(lose consciousness, requires get hit on head)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.81
Plausible(lose consciousness, requires blow to head)
Evidence: 0.78
¬ Plausible(lose consciousness, requires bang your head)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.81
Plausible(lose consciousness, requires blow to head)
Evidence: 0.81
¬ Plausible(lose consciousness, requires bump your head)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.81
Plausible(lose consciousness, requires blow to head)
Evidence: 0.84
¬ Plausible(lose consciousness, causes hit your head)
0.51
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.97
Evidence: 0.50
Typical(lose consciousness, requires blow to head)
Evidence: 0.75
¬ Typical(lose consciousness, be motivated by of blow to head)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.50
Typical(lose consciousness, requires blow to head)
Evidence: 0.51
¬ Typical(lose consciousness, causes hit your head)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.50
Typical(lose consciousness, requires blow to head)
Evidence: 0.56
¬ Typical(lose consciousness, requires bump your head)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.50
Typical(lose consciousness, requires blow to head)
Evidence: 0.61
¬ Typical(lose consciousness, requires get hit on head)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.50
Typical(lose consciousness, requires blow to head)
Evidence: 0.61
¬ Typical(lose consciousness, requires bang your head)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.50
Typical(lose consciousness, requires blow to head)
Evidence: 0.66
¬ Typical(lose consciousness, requires be hit in head)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.14
Salient(lose consciousness, requires blow to head)
Evidence: 0.50
¬ Typical(lose consciousness, requires blow to head)
Evidence: 0.19
¬ Remarkable(lose consciousness, requires blow to head)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.81
Plausible(lose consciousness, requires blow to head)
Evidence: 0.50
¬ Typical(lose consciousness, requires blow to head)