lose consciousness: requires hit yourself on head

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires hit yourself on head 1.00
requires hit your head 0.95
causes hit your head 0.93
requires get hit on head 0.91
requires be hit in head 0.90
be motivated by be hit in head 0.87
be motivated by you bang your head 0.84
requires bump your head 0.83
requires bang your head 0.81
causes bang your head 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.83
Plausible(lose consciousness, requires hit yourself on head)
Evidence: 0.03
¬ Salient(lose consciousness, requires hit yourself on head)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.03
Salient(lose consciousness, requires hit yourself on head)
Evidence: 0.03
¬ Salient(lose consciousness, causes hit your head)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.03
Salient(lose consciousness, requires hit yourself on head)
Evidence: 0.03
¬ Salient(lose consciousness, requires get hit on head)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.03
Salient(lose consciousness, requires hit yourself on head)
Evidence: 0.02
¬ Salient(lose consciousness, requires be hit in head)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.11
Remarkable(lose consciousness, requires hit yourself on head)
Evidence: 0.09
¬ Remarkable(lose consciousness, requires be hit in head)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.11
Remarkable(lose consciousness, requires hit yourself on head)
Evidence: 0.11
¬ Remarkable(lose consciousness, requires get hit on head)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.11
Remarkable(lose consciousness, requires hit yourself on head)
Evidence: 0.13
¬ Remarkable(lose consciousness, causes hit your head)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.03
Salient(lose consciousness, requires hit yourself on head)
Evidence: 0.05
¬ Salient(lose consciousness, be motivated by you bang your head)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.83
Plausible(lose consciousness, requires hit yourself on head)
Evidence: 0.84
¬ Plausible(lose consciousness, causes hit your head)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.83
Plausible(lose consciousness, requires hit yourself on head)
Evidence: 0.80
¬ Plausible(lose consciousness, requires get hit on head)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.03
Salient(lose consciousness, requires hit yourself on head)
Evidence: 0.05
¬ Salient(lose consciousness, requires bump your head)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.83
Plausible(lose consciousness, requires hit yourself on head)
Evidence: 0.78
¬ Plausible(lose consciousness, requires be hit in head)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.03
Salient(lose consciousness, requires hit yourself on head)
Evidence: 0.05
¬ Salient(lose consciousness, requires bang your head)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.11
Remarkable(lose consciousness, requires hit yourself on head)
Evidence: 0.10
¬ Remarkable(lose consciousness, requires bang your head)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.11
Remarkable(lose consciousness, requires hit yourself on head)
Evidence: 0.13
¬ Remarkable(lose consciousness, requires bump your head)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.11
Remarkable(lose consciousness, requires hit yourself on head)
Evidence: 0.15
¬ Remarkable(lose consciousness, be motivated by you bang your head)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.56
Typical(lose consciousness, requires hit yourself on head)
Evidence: 0.51
¬ Typical(lose consciousness, causes hit your head)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.83
Plausible(lose consciousness, requires hit yourself on head)
Evidence: 0.85
¬ Plausible(lose consciousness, be motivated by you bang your head)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.83
Plausible(lose consciousness, requires hit yourself on head)
Evidence: 0.81
¬ Plausible(lose consciousness, requires bump your head)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.83
Plausible(lose consciousness, requires hit yourself on head)
Evidence: 0.78
¬ Plausible(lose consciousness, requires bang your head)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.91
Evidence: 0.56
Typical(lose consciousness, requires hit yourself on head)
Evidence: 0.61
¬ Typical(lose consciousness, requires get hit on head)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.56
Typical(lose consciousness, requires hit yourself on head)
Evidence: 0.48
¬ Typical(lose consciousness, be motivated by you bang your head)
0.54
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.56
Typical(lose consciousness, requires hit yourself on head)
Evidence: 0.66
¬ Typical(lose consciousness, requires be hit in head)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.56
Typical(lose consciousness, requires hit yourself on head)
Evidence: 0.56
¬ Typical(lose consciousness, requires bump your head)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.56
Typical(lose consciousness, requires hit yourself on head)
Evidence: 0.61
¬ Typical(lose consciousness, requires bang your head)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.03
Salient(lose consciousness, requires hit yourself on head)
Evidence: 0.56
¬ Typical(lose consciousness, requires hit yourself on head)
Evidence: 0.11
¬ Remarkable(lose consciousness, requires hit yourself on head)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.83
Plausible(lose consciousness, requires hit yourself on head)
Evidence: 0.56
¬ Typical(lose consciousness, requires hit yourself on head)