lose: be bad

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.45
, hit
Weight: 0.40
, program
Weight: 0.34
, time
Weight: 0.32
, story
Weight: 0.32
Siblings think
Weight: 0.31
, remember
Weight: 0.30
, win
Weight: 0.30
, anybody
Weight: 0.29
, know
Weight: 0.29

Related properties

Property Similarity
be bad 1.00
be used to bad time 0.94
causes feel bad 0.90
be used to good time 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.15
¬ Remarkable(lose, be bad)
Evidence: 0.34
¬ Remarkable(remember, be used to bad time)
0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.15
¬ Remarkable(lose, be bad)
Evidence: 0.79
¬ Remarkable(remember, be used to good time)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.20
Plausible(lose, be bad)
Evidence: 0.34
Remarkable(remember, be used to bad time)
Evidence: 0.22
¬ Plausible(remember, be used to bad time)
0.43
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.20
Plausible(lose, be bad)
Evidence: 0.79
Remarkable(remember, be used to good time)
Evidence: 0.57
¬ Plausible(remember, be used to good time)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.20
Plausible(lose, be bad)
Evidence: 0.19
¬ Salient(lose, be bad)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.66
Typical(lose, be bad)
Evidence: 0.30
¬ Typical(lose, causes feel bad)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.90
Evidence: 0.20
Plausible(lose, be bad)
Evidence: 0.37
¬ Plausible(lose, causes feel bad)
0.40
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.90
Evidence: 0.15
Remarkable(lose, be bad)
Evidence: 0.56
¬ Remarkable(lose, causes feel bad)
0.30
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.90
Evidence: 0.19
Salient(lose, be bad)
Evidence: 0.75
¬ Salient(lose, causes feel bad)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.19
Salient(lose, be bad)
Evidence: 0.66
¬ Typical(lose, be bad)
Evidence: 0.15
¬ Remarkable(lose, be bad)

Typical implies Plausible

0.23
Rule weight: 0.48
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.20
Plausible(lose, be bad)
Evidence: 0.66
¬ Typical(lose, be bad)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.15
¬ Remarkable(lose, be bad)
Evidence: 0.61
¬ Typical(remember, be used to bad time)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.15
¬ Remarkable(lose, be bad)
Evidence: 0.22
¬ Typical(remember, be used to good time)