lottery: start selling

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents story
Weight: 0.57
, prize
Weight: 0.56
, activity
Weight: 0.55
, scheme
Weight: 0.55
, operation
Weight: 0.55
Siblings gambling
Weight: 0.33
, movie ticket
Weight: 0.33
, ticket
Weight: 0.32
, sweepstakes
Weight: 0.32
, jackpot
Weight: 0.32

Related properties

Property Similarity
start selling 1.00
start selling again 0.96
selling again tickets 0.80
be are sold 0.78
be on sale 0.78
sell for for face value 0.77
be bought on day 0.76
be bought on day of game 0.76
being are sold 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.43
¬ Remarkable(lottery, start selling)
Evidence: 0.59
¬ Remarkable(ticket, be are sold)
0.07
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.43
¬ Remarkable(lottery, start selling)
Evidence: 0.74
¬ Remarkable(ticket, sell for for face value)
0.07
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.43
¬ Remarkable(lottery, start selling)
Evidence: 0.84
¬ Remarkable(ticket, be on sale)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.56
Plausible(lottery, start selling)
Evidence: 0.84
Remarkable(ticket, be on sale)
Evidence: 0.28
¬ Plausible(ticket, be on sale)
0.44
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.56
Plausible(lottery, start selling)
Evidence: 0.59
Remarkable(ticket, be are sold)
Evidence: 0.34
¬ Plausible(ticket, be are sold)
0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.56
Plausible(lottery, start selling)
Evidence: 0.74
Remarkable(ticket, sell for for face value)
Evidence: 0.73
¬ Plausible(ticket, sell for for face value)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.56
Plausible(lottery, start selling)
Evidence: 0.53
¬ Salient(lottery, start selling)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.53
Salient(lottery, start selling)
Evidence: 0.38
¬ Salient(lottery, start selling again)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.43
Remarkable(lottery, start selling)
Evidence: 0.32
¬ Remarkable(lottery, start selling again)
0.65
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.96
Evidence: 0.56
Plausible(lottery, start selling)
Evidence: 0.48
¬ Plausible(lottery, start selling again)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.66
Typical(lottery, start selling)
Evidence: 0.63
¬ Typical(lottery, start selling again)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.43
Remarkable(lottery, start selling)
Evidence: 0.46
¬ Remarkable(lottery, selling again tickets)
...

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.53
Salient(lottery, start selling)
Evidence: 0.66
¬ Typical(lottery, start selling)
Evidence: 0.43
¬ Remarkable(lottery, start selling)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.56
Plausible(lottery, start selling)
Evidence: 0.66
¬ Typical(lottery, start selling)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.43
¬ Remarkable(lottery, start selling)
Evidence: 0.13
¬ Typical(ticket, be on sale)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.43
¬ Remarkable(lottery, start selling)
Evidence: 0.35
¬ Typical(ticket, be are sold)
0.07
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.43
¬ Remarkable(lottery, start selling)
Evidence: 0.74
¬ Typical(ticket, sell for for face value)