lottery: start selling again

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents story
Weight: 0.57
, prize
Weight: 0.56
, activity
Weight: 0.55
, scheme
Weight: 0.55
, operation
Weight: 0.55
Siblings gambling
Weight: 0.33
, movie ticket
Weight: 0.33
, ticket
Weight: 0.32
, sweepstakes
Weight: 0.32
, jackpot
Weight: 0.32

Related properties

Property Similarity
start selling again 1.00
start selling 0.96
selling again tickets 0.82
be bought on day of game 0.77
sell for for face value 0.77
go up in price 0.77
begin with with time 0.77
be bought on day 0.76
be on sale 0.76
be are sold 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.33
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.44
Plausible(operation, go up in price)
Evidence: 0.63
¬ Typical(lottery, start selling again)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.48
Plausible(lottery, start selling again)
Evidence: 0.44
¬ Plausible(operation, go up in price)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.32
¬ Remarkable(lottery, start selling again)
Evidence: 0.76
¬ Remarkable(operation, go up in price)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(lottery, start selling again)
Evidence: 0.59
¬ Remarkable(ticket, be are sold)
0.08
Rule weight: 0.13
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.32
¬ Remarkable(lottery, start selling again)
Evidence: 0.74
¬ Remarkable(ticket, sell for for face value)
0.07
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(lottery, start selling again)
Evidence: 0.84
¬ Remarkable(ticket, be on sale)

Remarkability from parent implausibility

0.26
Rule weight: 0.42
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.44
Plausible(operation, go up in price)
Evidence: 0.32
Remarkable(lottery, start selling again)
Evidence: 0.48
¬ Plausible(lottery, start selling again)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.48
Plausible(lottery, start selling again)
Evidence: 0.84
Remarkable(ticket, be on sale)
Evidence: 0.28
¬ Plausible(ticket, be on sale)
0.42
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.48
Plausible(lottery, start selling again)
Evidence: 0.59
Remarkable(ticket, be are sold)
Evidence: 0.34
¬ Plausible(ticket, be are sold)
0.42
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.48
Plausible(lottery, start selling again)
Evidence: 0.74
Remarkable(ticket, sell for for face value)
Evidence: 0.73
¬ Plausible(ticket, sell for for face value)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.48
Plausible(lottery, start selling again)
Evidence: 0.38
¬ Salient(lottery, start selling again)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.96
Evidence: 0.63
Typical(lottery, start selling again)
Evidence: 0.66
¬ Typical(lottery, start selling)
0.58
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.96
Evidence: 0.32
Remarkable(lottery, start selling again)
Evidence: 0.43
¬ Remarkable(lottery, start selling)
0.58
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.96
Evidence: 0.48
Plausible(lottery, start selling again)
Evidence: 0.56
¬ Plausible(lottery, start selling)
0.55
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.96
Evidence: 0.38
Salient(lottery, start selling again)
Evidence: 0.53
¬ Salient(lottery, start selling)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.63
Typical(lottery, start selling again)
Evidence: 0.81
¬ Typical(lottery, selling again tickets)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.32
Remarkable(lottery, start selling again)
Evidence: 0.46
¬ Remarkable(lottery, selling again tickets)
0.35
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.82
Evidence: 0.38
Salient(lottery, start selling again)
Evidence: 0.81
¬ Salient(lottery, selling again tickets)
0.34
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.82
Evidence: 0.48
Plausible(lottery, start selling again)
Evidence: 0.98
¬ Plausible(lottery, selling again tickets)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.38
Salient(lottery, start selling again)
Evidence: 0.63
¬ Typical(lottery, start selling again)
Evidence: 0.32
¬ Remarkable(lottery, start selling again)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.48
Plausible(lottery, start selling again)
Evidence: 0.63
¬ Typical(lottery, start selling again)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.32
¬ Remarkable(lottery, start selling again)
Evidence: 0.37
¬ Typical(operation, go up in price)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(lottery, start selling again)
Evidence: 0.13
¬ Typical(ticket, be on sale)
0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(lottery, start selling again)
Evidence: 0.35
¬ Typical(ticket, be are sold)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.32
¬ Remarkable(lottery, start selling again)
Evidence: 0.74
¬ Typical(ticket, sell for for face value)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.63
Typical(lottery, start selling again)
Evidence: 0.37
¬ Typical(operation, go up in price)