make friend: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
be fun 0.94
be used to be like 0.78
requires be nice 0.78
be used to make life easy 0.77
be motivated by it be pleasure 0.76
requires love 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.79
Plausible(make friend, be used to have fun)
Evidence: 0.58
¬ Salient(make friend, be used to have fun)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.79
Plausible(make friend, be used to have fun)
Evidence: 0.64
¬ Plausible(make friend, requires be nice)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.79
Plausible(make friend, be used to have fun)
Evidence: 0.61
¬ Plausible(make friend, be used to make life easy)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.74
Remarkable(make friend, be used to have fun)
Evidence: 0.50
¬ Remarkable(make friend, be used to make life easy)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.74
Remarkable(make friend, be used to have fun)
Evidence: 0.56
¬ Remarkable(make friend, be used to be like)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.79
Plausible(make friend, be used to have fun)
Evidence: 0.58
¬ Plausible(make friend, be motivated by it be pleasure)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.40
Typical(make friend, be used to have fun)
Evidence: 0.26
¬ Typical(make friend, be used to be like)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.74
Remarkable(make friend, be used to have fun)
Evidence: 0.62
¬ Remarkable(make friend, requires be nice)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.74
Remarkable(make friend, be used to have fun)
Evidence: 0.52
¬ Remarkable(make friend, be motivated by it be pleasure)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.79
Plausible(make friend, be used to have fun)
Evidence: 0.91
¬ Plausible(make friend, be used to be like)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.58
Salient(make friend, be used to have fun)
Evidence: 0.43
¬ Salient(make friend, be used to make life easy)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.58
Salient(make friend, be used to have fun)
Evidence: 0.47
¬ Salient(make friend, requires be nice)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.58
Salient(make friend, be used to have fun)
Evidence: 0.44
¬ Salient(make friend, be motivated by it be pleasure)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.58
Salient(make friend, be used to have fun)
Evidence: 0.72
¬ Salient(make friend, be used to be like)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.40
Typical(make friend, be used to have fun)
Evidence: 0.63
¬ Typical(make friend, requires be nice)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.40
Typical(make friend, be used to have fun)
Evidence: 0.70
¬ Typical(make friend, be used to make life easy)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.40
Typical(make friend, be used to have fun)
Evidence: 0.72
¬ Typical(make friend, be motivated by it be pleasure)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.58
Salient(make friend, be used to have fun)
Evidence: 0.40
¬ Typical(make friend, be used to have fun)
Evidence: 0.74
¬ Remarkable(make friend, be used to have fun)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.79
Plausible(make friend, be used to have fun)
Evidence: 0.40
¬ Typical(make friend, be used to have fun)