make good world: be used to benefit of all person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to benefit of all person 1.00
requires treat other person good 0.79
requires help another person 0.79
requires be good person 0.79
be used to improve person lot 0.78
causes more person will be happy 0.78
be used to person who want good world 0.78
be motivated by you be good person 0.78
causes number of happy person increase 0.77
requires start with what you can do 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.80
Plausible(make good world, be used to benefit of all person)
Evidence: 0.46
¬ Salient(make good world, be used to benefit of all person)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.43
Typical(make good world, be used to benefit of all person)
Evidence: 0.08
¬ Typical(make good world, requires be good person)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.43
Typical(make good world, be used to benefit of all person)
Evidence: 0.06
¬ Typical(make good world, be motivated by you be good person)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.43
Typical(make good world, be used to benefit of all person)
Evidence: 0.09
¬ Typical(make good world, be used to person who want good world)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.43
Typical(make good world, be used to benefit of all person)
Evidence: 0.14
¬ Typical(make good world, requires help another person)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.43
Typical(make good world, be used to benefit of all person)
Evidence: 0.10
¬ Typical(make good world, requires start with what you can do)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.43
Typical(make good world, be used to benefit of all person)
Evidence: 0.20
¬ Typical(make good world, causes more person will be happy)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.80
Plausible(make good world, be used to benefit of all person)
Evidence: 0.75
¬ Plausible(make good world, causes number of happy person increase)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.46
Salient(make good world, be used to benefit of all person)
Evidence: 0.33
¬ Salient(make good world, requires help another person)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.80
Plausible(make good world, be used to benefit of all person)
Evidence: 0.89
¬ Plausible(make good world, causes more person will be happy)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.80
Plausible(make good world, be used to benefit of all person)
Evidence: 0.96
¬ Plausible(make good world, requires help another person)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.80
Plausible(make good world, be used to benefit of all person)
Evidence: 0.97
¬ Plausible(make good world, requires be good person)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.46
Salient(make good world, be used to benefit of all person)
Evidence: 0.34
¬ Salient(make good world, causes number of happy person increase)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.80
Plausible(make good world, be used to benefit of all person)
Evidence: 0.95
¬ Plausible(make good world, be used to person who want good world)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.80
Plausible(make good world, be used to benefit of all person)
Evidence: 0.97
¬ Plausible(make good world, be motivated by you be good person)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.73
Remarkable(make good world, be used to benefit of all person)
Evidence: 0.70
¬ Remarkable(make good world, causes number of happy person increase)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.80
Plausible(make good world, be used to benefit of all person)
Evidence: 0.96
¬ Plausible(make good world, requires start with what you can do)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.73
Remarkable(make good world, be used to benefit of all person)
Evidence: 0.81
¬ Remarkable(make good world, requires help another person)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.73
Remarkable(make good world, be used to benefit of all person)
Evidence: 0.93
¬ Remarkable(make good world, requires be good person)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.73
Remarkable(make good world, be used to benefit of all person)
Evidence: 0.92
¬ Remarkable(make good world, causes more person will be happy)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.73
Remarkable(make good world, be used to benefit of all person)
Evidence: 0.95
¬ Remarkable(make good world, be used to person who want good world)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.73
Remarkable(make good world, be used to benefit of all person)
Evidence: 0.96
¬ Remarkable(make good world, be motivated by you be good person)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.73
Remarkable(make good world, be used to benefit of all person)
Evidence: 0.92
¬ Remarkable(make good world, requires start with what you can do)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.46
Salient(make good world, be used to benefit of all person)
Evidence: 0.52
¬ Salient(make good world, requires start with what you can do)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.43
Typical(make good world, be used to benefit of all person)
Evidence: 0.52
¬ Typical(make good world, causes number of happy person increase)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.46
Salient(make good world, be used to benefit of all person)
Evidence: 0.57
¬ Salient(make good world, causes more person will be happy)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.46
Salient(make good world, be used to benefit of all person)
Evidence: 0.66
¬ Salient(make good world, requires be good person)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.46
Salient(make good world, be used to benefit of all person)
Evidence: 0.67
¬ Salient(make good world, be used to person who want good world)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.46
Salient(make good world, be used to benefit of all person)
Evidence: 0.70
¬ Salient(make good world, be motivated by you be good person)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.46
Salient(make good world, be used to benefit of all person)
Evidence: 0.43
¬ Typical(make good world, be used to benefit of all person)
Evidence: 0.73
¬ Remarkable(make good world, be used to benefit of all person)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.80
Plausible(make good world, be used to benefit of all person)
Evidence: 0.43
¬ Typical(make good world, be used to benefit of all person)