make good world: requires make person happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires make person happy 1.00
be used to make person happy 0.98
causes person be happy 0.93
causes person to be happy 0.93
causes happy person 0.92
be motivated by person to be happy 0.92
causes more person will be happy 0.91
causes person could be happy 0.89
requires be good person 0.88
causes make yourself happy 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Plausible(make good world, requires make person happy)
Evidence: 0.65
¬ Salient(make good world, requires make person happy)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.98
Evidence: 0.95
Plausible(make good world, requires make person happy)
Evidence: 0.94
¬ Plausible(make good world, be used to make person happy)
0.78
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.98
Evidence: 0.93
Remarkable(make good world, requires make person happy)
Evidence: 0.94
¬ Remarkable(make good world, be used to make person happy)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.95
Plausible(make good world, requires make person happy)
Evidence: 0.85
¬ Plausible(make good world, causes person be happy)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.95
Plausible(make good world, requires make person happy)
Evidence: 0.84
¬ Plausible(make good world, be motivated by person to be happy)
0.75
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.11
Typical(make good world, requires make person happy)
Evidence: 0.12
¬ Typical(make good world, be used to make person happy)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.93
Remarkable(make good world, requires make person happy)
Evidence: 0.87
¬ Remarkable(make good world, causes person be happy)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.95
Plausible(make good world, requires make person happy)
Evidence: 0.89
¬ Plausible(make good world, causes more person will be happy)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.93
Remarkable(make good world, requires make person happy)
Evidence: 0.91
¬ Remarkable(make good world, be motivated by person to be happy)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.95
Plausible(make good world, requires make person happy)
Evidence: 0.90
¬ Plausible(make good world, causes person could be happy)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.93
Remarkable(make good world, requires make person happy)
Evidence: 0.92
¬ Remarkable(make good world, causes more person will be happy)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.95
Plausible(make good world, requires make person happy)
Evidence: 0.97
¬ Plausible(make good world, requires be good person)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.93
Remarkable(make good world, requires make person happy)
Evidence: 0.92
¬ Remarkable(make good world, causes person could be happy)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.93
Remarkable(make good world, requires make person happy)
Evidence: 0.93
¬ Remarkable(make good world, requires be good person)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.11
Typical(make good world, requires make person happy)
Evidence: 0.08
¬ Typical(make good world, requires be good person)
0.64
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.98
Evidence: 0.65
Salient(make good world, requires make person happy)
Evidence: 0.67
¬ Salient(make good world, be used to make person happy)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.11
Typical(make good world, requires make person happy)
Evidence: 0.20
¬ Typical(make good world, causes more person will be happy)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.65
Salient(make good world, requires make person happy)
Evidence: 0.55
¬ Salient(make good world, be motivated by person to be happy)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.11
Typical(make good world, requires make person happy)
Evidence: 0.19
¬ Typical(make good world, causes person could be happy)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.93
Evidence: 0.65
Salient(make good world, requires make person happy)
Evidence: 0.58
¬ Salient(make good world, causes person be happy)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.65
Salient(make good world, requires make person happy)
Evidence: 0.57
¬ Salient(make good world, causes more person will be happy)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.65
Salient(make good world, requires make person happy)
Evidence: 0.62
¬ Salient(make good world, causes person could be happy)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.11
Typical(make good world, requires make person happy)
Evidence: 0.28
¬ Typical(make good world, be motivated by person to be happy)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.93
Evidence: 0.11
Typical(make good world, requires make person happy)
Evidence: 0.29
¬ Typical(make good world, causes person be happy)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.65
Salient(make good world, requires make person happy)
Evidence: 0.66
¬ Salient(make good world, requires be good person)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.65
Salient(make good world, requires make person happy)
Evidence: 0.11
¬ Typical(make good world, requires make person happy)
Evidence: 0.93
¬ Remarkable(make good world, requires make person happy)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.95
Plausible(make good world, requires make person happy)
Evidence: 0.11
¬ Typical(make good world, requires make person happy)