mall: be used to get material good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents location
Weight: 0.67
, area
Weight: 0.62
, real estate
Weight: 0.60
, property
Weight: 0.59
Siblings convenience store
Weight: 0.37
, department store
Weight: 0.35
, store
Weight: 0.34
, park
Weight: 0.34
, amusement park
Weight: 0.34

Related properties

Property Similarity
be used to get material good 1.00
be used to buy stuff 0.79
be used to buy all sort of thing 0.79
be used to sell stuff 0.78
be used to buy many kind of thing 0.77
be used to buy good 0.77
charge money for good 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.68
¬ Remarkable(mall, be used to get material good)
Evidence: 0.61
¬ Remarkable(store, charge money for good)
0.05
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.79
Evidence: 0.68
¬ Remarkable(mall, be used to get material good)
Evidence: 0.77
¬ Remarkable(department store, be used to buy all sort of thing)
0.05
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.68
¬ Remarkable(mall, be used to get material good)
Evidence: 0.78
¬ Remarkable(department store, be used to buy many kind of thing)
0.04
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.79
Evidence: 0.68
¬ Remarkable(mall, be used to get material good)
Evidence: 0.85
¬ Remarkable(store, be used to buy stuff)
0.04
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.77
Evidence: 0.68
¬ Remarkable(mall, be used to get material good)
Evidence: 0.88
¬ Remarkable(store, be used to buy good)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.15
Plausible(mall, be used to get material good)
Evidence: 0.77
Remarkable(department store, be used to buy all sort of thing)
Evidence: 0.23
¬ Plausible(department store, be used to buy all sort of thing)
0.44
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.15
Plausible(mall, be used to get material good)
Evidence: 0.85
Remarkable(store, be used to buy stuff)
Evidence: 0.53
¬ Plausible(store, be used to buy stuff)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.15
Plausible(mall, be used to get material good)
Evidence: 0.88
Remarkable(store, be used to buy good)
Evidence: 0.51
¬ Plausible(store, be used to buy good)
0.43
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.15
Plausible(mall, be used to get material good)
Evidence: 0.78
Remarkable(department store, be used to buy many kind of thing)
Evidence: 0.43
¬ Plausible(department store, be used to buy many kind of thing)
0.43
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.15
Plausible(mall, be used to get material good)
Evidence: 0.61
Remarkable(store, charge money for good)
Evidence: 0.23
¬ Plausible(store, charge money for good)

Salient implies Plausible

0.11
Rule weight: 0.28
Evidence weight: 0.39
Similarity weight: 1.00
Evidence: 0.15
Plausible(mall, be used to get material good)
Evidence: 0.71
¬ Salient(mall, be used to get material good)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.50
Typical(mall, be used to get material good)
Evidence: 0.31
¬ Typical(mall, be used to sell stuff)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.71
Salient(mall, be used to get material good)
Evidence: 0.79
¬ Salient(mall, be used to sell stuff)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.68
Remarkable(mall, be used to get material good)
Evidence: 0.77
¬ Remarkable(mall, be used to sell stuff)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.15
Plausible(mall, be used to get material good)
Evidence: 0.31
¬ Plausible(mall, be used to sell stuff)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.71
Salient(mall, be used to get material good)
Evidence: 0.50
¬ Typical(mall, be used to get material good)
Evidence: 0.68
¬ Remarkable(mall, be used to get material good)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.15
Plausible(mall, be used to get material good)
Evidence: 0.50
¬ Typical(mall, be used to get material good)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.68
¬ Remarkable(mall, be used to get material good)
Evidence: 0.17
¬ Typical(store, be used to buy stuff)
0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.68
¬ Remarkable(mall, be used to get material good)
Evidence: 0.16
¬ Typical(store, be used to buy good)
0.09
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.68
¬ Remarkable(mall, be used to get material good)
Evidence: 0.23
¬ Typical(department store, be used to buy many kind of thing)
0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.68
¬ Remarkable(mall, be used to get material good)
Evidence: 0.38
¬ Typical(department store, be used to buy all sort of thing)
0.07
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.68
¬ Remarkable(mall, be used to get material good)
Evidence: 0.43
¬ Typical(store, charge money for good)