mentor: be important during games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents leader
Weight: 0.67
, person
Weight: 0.61
, performer
Weight: 0.60
, member
Weight: 0.60
, benefit
Weight: 0.60
Siblings coach
Weight: 0.63
, leadership
Weight: 0.34
, family member
Weight: 0.34
, counselor
Weight: 0.33
, religious leader
Weight: 0.33

Related properties

Property Similarity
be important during games 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.84
Plausible(mentor, be important during games)
Evidence: 0.89
¬ Salient(mentor, be important during games)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.89
Salient(mentor, be important during games)
Evidence: 0.90
¬ Typical(mentor, be important during games)
Evidence: 0.56
¬ Remarkable(mentor, be important during games)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.84
Plausible(mentor, be important during games)
Evidence: 0.90
¬ Typical(mentor, be important during games)