merchandise: be important in business

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.54
, matter
Weight: 0.54
, article
Weight: 0.53
, item
Weight: 0.53
Siblings stationery
Weight: 0.66
, electronics
Weight: 0.66
, coffee mug
Weight: 0.65
, sweatshirt
Weight: 0.65
, hardware
Weight: 0.64

Related properties

Property Similarity
be important in business 1.00
be good for marketing 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.84
¬ Remarkable(merchandise, be important in business)
Evidence: 0.74
¬ Remarkable(hardware, be important in business)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.62
Plausible(merchandise, be important in business)
Evidence: 0.74
Remarkable(hardware, be important in business)
Evidence: 0.68
¬ Plausible(hardware, be important in business)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.62
Plausible(merchandise, be important in business)
Evidence: 0.81
¬ Salient(merchandise, be important in business)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.84
Remarkable(merchandise, be important in business)
Evidence: 0.81
¬ Remarkable(merchandise, be good for marketing)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.81
Salient(merchandise, be important in business)
Evidence: 0.86
¬ Salient(merchandise, be good for marketing)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.62
Plausible(merchandise, be important in business)
Evidence: 0.71
¬ Plausible(merchandise, be good for marketing)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.53
Typical(merchandise, be important in business)
Evidence: 0.63
¬ Typical(merchandise, be good for marketing)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.81
Salient(merchandise, be important in business)
Evidence: 0.53
¬ Typical(merchandise, be important in business)
Evidence: 0.84
¬ Remarkable(merchandise, be important in business)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.62
Plausible(merchandise, be important in business)
Evidence: 0.53
¬ Typical(merchandise, be important in business)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.84
¬ Remarkable(merchandise, be important in business)
Evidence: 0.67
¬ Typical(hardware, be important in business)