metal rod: be at shop

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.64
, material
Weight: 0.63
, device
Weight: 0.63
, instrument
Weight: 0.63
, weapon
Weight: 0.58
Siblings screwdriver
Weight: 0.56
, rod
Weight: 0.37
, heavy metal
Weight: 0.37
, metal
Weight: 0.37
, aluminum foil
Weight: 0.36

Related properties

Property Similarity
be at shop 1.00
be at music shop 0.90
be at repair shop 0.87
be at hunt shop 0.83
be at weld shop 0.76
be at factory 0.76
be at hardware store 0.75
be at metalworker shop 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.25
Rule weight: 0.66
Evidence weight: 0.42
Similarity weight: 0.90
Evidence: 0.22
Plausible(instrument, be at music shop)
Evidence: 0.73
¬ Typical(metal rod, be at shop)
0.21
Rule weight: 0.66
Evidence weight: 0.37
Similarity weight: 0.83
Evidence: 0.14
Plausible(weapon, be at hunt shop)
Evidence: 0.73
¬ Typical(metal rod, be at shop)
0.15
Rule weight: 0.66
Evidence weight: 0.31
Similarity weight: 0.76
Evidence: 0.06
Plausible(material, be at factory)
Evidence: 0.73
¬ Typical(metal rod, be at shop)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.07
Plausible(metal rod, be at shop)
Evidence: 0.14
¬ Plausible(weapon, be at hunt shop)
0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.07
Plausible(metal rod, be at shop)
Evidence: 0.22
¬ Plausible(instrument, be at music shop)
0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.07
Plausible(metal rod, be at shop)
Evidence: 0.06
¬ Plausible(material, be at factory)

Remarkability exclusitivity betweem a parent and a child

0.47
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.32
¬ Remarkable(metal rod, be at shop)
Evidence: 0.09
¬ Remarkable(weapon, be at hunt shop)
0.43
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.32
¬ Remarkable(metal rod, be at shop)
Evidence: 0.51
¬ Remarkable(instrument, be at music shop)
0.40
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(metal rod, be at shop)
Evidence: 0.25
¬ Remarkable(material, be at factory)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.32
¬ Remarkable(metal rod, be at shop)
Evidence: 0.49
¬ Remarkable(screwdriver, be at repair shop)
0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.32
¬ Remarkable(metal rod, be at shop)
Evidence: 0.14
¬ Remarkable(rod, be at hardware store)
0.09
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(metal rod, be at shop)
Evidence: 0.23
¬ Remarkable(metal, be at weld shop)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.22
Plausible(instrument, be at music shop)
Evidence: 0.32
Remarkable(metal rod, be at shop)
Evidence: 0.07
¬ Plausible(metal rod, be at shop)
0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.14
Plausible(weapon, be at hunt shop)
Evidence: 0.32
Remarkable(metal rod, be at shop)
Evidence: 0.07
¬ Plausible(metal rod, be at shop)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.06
Plausible(material, be at factory)
Evidence: 0.32
Remarkable(metal rod, be at shop)
Evidence: 0.07
¬ Plausible(metal rod, be at shop)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.07
Plausible(metal rod, be at shop)
Evidence: 0.49
Remarkable(screwdriver, be at repair shop)
Evidence: 0.04
¬ Plausible(screwdriver, be at repair shop)
0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.07
Plausible(metal rod, be at shop)
Evidence: 0.23
Remarkable(metal, be at weld shop)
Evidence: 0.11
¬ Plausible(metal, be at weld shop)
0.41
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.07
Plausible(metal rod, be at shop)
Evidence: 0.14
Remarkable(rod, be at hardware store)
Evidence: 0.11
¬ Plausible(rod, be at hardware store)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.07
Plausible(metal rod, be at shop)
Evidence: 0.33
¬ Salient(metal rod, be at shop)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.07
Plausible(metal rod, be at shop)
Evidence: 0.04
¬ Plausible(metal rod, be at metalworker shop)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.33
Salient(metal rod, be at shop)
Evidence: 0.31
¬ Salient(metal rod, be at metalworker shop)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.32
Remarkable(metal rod, be at shop)
Evidence: 0.33
¬ Remarkable(metal rod, be at metalworker shop)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.73
Typical(metal rod, be at shop)
Evidence: 0.86
¬ Typical(metal rod, be at metalworker shop)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.33
Salient(metal rod, be at shop)
Evidence: 0.73
¬ Typical(metal rod, be at shop)
Evidence: 0.32
¬ Remarkable(metal rod, be at shop)

Typical implies Plausible

0.15
Rule weight: 0.48
Evidence weight: 0.32
Similarity weight: 1.00
Evidence: 0.07
Plausible(metal rod, be at shop)
Evidence: 0.73
¬ Typical(metal rod, be at shop)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.32
¬ Remarkable(metal rod, be at shop)
Evidence: 0.48
¬ Typical(instrument, be at music shop)
0.31
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.32
¬ Remarkable(metal rod, be at shop)
Evidence: 0.82
¬ Typical(weapon, be at hunt shop)
0.28
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(metal rod, be at shop)
Evidence: 0.85
¬ Typical(material, be at factory)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.32
¬ Remarkable(metal rod, be at shop)
Evidence: 0.79
¬ Typical(screwdriver, be at repair shop)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(metal rod, be at shop)
Evidence: 0.76
¬ Typical(metal, be at weld shop)
0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.32
¬ Remarkable(metal rod, be at shop)
Evidence: 0.79
¬ Typical(rod, be at hardware store)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.73
Typical(metal rod, be at shop)
Evidence: 0.48
¬ Typical(instrument, be at music shop)
0.32
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.73
Typical(metal rod, be at shop)
Evidence: 0.82
¬ Typical(weapon, be at hunt shop)
0.28
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.73
Typical(metal rod, be at shop)
Evidence: 0.85
¬ Typical(material, be at factory)