minefield: be in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents obstacle
Weight: 0.66
, barrier
Weight: 0.45
, trap
Weight: 0.45
, hazard
Weight: 0.44
, issue
Weight: 0.44
Siblings path
Weight: 0.33
, challenge
Weight: 0.33
, swamp
Weight: 0.32
, fear
Weight: 0.32
, fence
Weight: 0.32

Related properties

Property Similarity
be in game 1.00
be with game 0.98
is play 0.84
is good play 0.81
seem more impressive in game than puppey 0.79
matches work 0.78
be played 0.78
be season 2 0.77
be in hunger games story 0.76
be in hunger games 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.64
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.54
Plausible(barrier, be in game)
Evidence: 0.08
¬ Typical(minefield, be in game)
0.61
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.98
Evidence: 0.25
Plausible(issue, be with game)
Evidence: 0.08
¬ Typical(minefield, be in game)
0.49
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.30
Plausible(trap, be played)
Evidence: 0.08
¬ Typical(minefield, be in game)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.98
Evidence: 0.15
Plausible(minefield, be in game)
Evidence: 0.25
¬ Plausible(issue, be with game)
0.05
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.15
Plausible(minefield, be in game)
Evidence: 0.30
¬ Plausible(trap, be played)
0.05
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.15
Plausible(minefield, be in game)
Evidence: 0.54
¬ Plausible(barrier, be in game)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.98
Evidence: 0.70
¬ Remarkable(minefield, be in game)
Evidence: 0.58
¬ Remarkable(issue, be with game)
0.31
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.70
¬ Remarkable(minefield, be in game)
Evidence: 0.67
¬ Remarkable(barrier, be in game)
0.15
Rule weight: 0.58
Evidence weight: 0.33
Similarity weight: 0.78
Evidence: 0.70
¬ Remarkable(minefield, be in game)
Evidence: 0.96
¬ Remarkable(trap, be played)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.70
¬ Remarkable(minefield, be in game)
Evidence: 0.06
¬ Remarkable(fear, be in game)
0.07
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(minefield, be in game)
Evidence: 0.51
¬ Remarkable(fence, be in hunger games story)
0.06
Rule weight: 0.13
Evidence weight: 0.57
Similarity weight: 0.81
Evidence: 0.70
¬ Remarkable(minefield, be in game)
Evidence: 0.62
¬ Remarkable(fence, is good play)
0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.70
¬ Remarkable(minefield, be in game)
Evidence: 0.61
¬ Remarkable(fence, be in hunger games)
0.05
Rule weight: 0.13
Evidence weight: 0.43
Similarity weight: 0.84
Evidence: 0.70
¬ Remarkable(minefield, be in game)
Evidence: 0.82
¬ Remarkable(fence, is play)
...

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.54
Plausible(barrier, be in game)
Evidence: 0.70
Remarkable(minefield, be in game)
Evidence: 0.15
¬ Plausible(minefield, be in game)
0.40
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.98
Evidence: 0.25
Plausible(issue, be with game)
Evidence: 0.70
Remarkable(minefield, be in game)
Evidence: 0.15
¬ Plausible(minefield, be in game)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.30
Plausible(trap, be played)
Evidence: 0.70
Remarkable(minefield, be in game)
Evidence: 0.15
¬ Plausible(minefield, be in game)

Remarkability from sibling implausibility

0.57
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.15
Plausible(minefield, be in game)
Evidence: 0.06
Remarkable(fear, be in game)
Evidence: 0.06
¬ Plausible(fear, be in game)
0.48
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.15
Plausible(minefield, be in game)
Evidence: 0.82
Remarkable(fence, is play)
Evidence: 0.39
¬ Plausible(fence, is play)
0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.15
Plausible(minefield, be in game)
Evidence: 0.96
Remarkable(challenge, matches work)
Evidence: 0.26
¬ Plausible(challenge, matches work)
0.38
Rule weight: 0.60
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.15
Plausible(minefield, be in game)
Evidence: 0.62
Remarkable(fence, is good play)
Evidence: 0.70
¬ Plausible(fence, is good play)
0.34
Rule weight: 0.60
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.15
Plausible(minefield, be in game)
Evidence: 0.61
Remarkable(fence, be in hunger games)
Evidence: 0.78
¬ Plausible(fence, be in hunger games)
...

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.15
Plausible(minefield, be in game)
Evidence: 0.28
¬ Salient(minefield, be in game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.28
Salient(minefield, be in game)
Evidence: 0.08
¬ Typical(minefield, be in game)
Evidence: 0.70
¬ Remarkable(minefield, be in game)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.15
Plausible(minefield, be in game)
Evidence: 0.08
¬ Typical(minefield, be in game)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.70
¬ Remarkable(minefield, be in game)
Evidence: 0.23
¬ Typical(issue, be with game)
0.37
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.70
¬ Remarkable(minefield, be in game)
Evidence: 0.08
¬ Typical(trap, be played)
0.32
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.70
¬ Remarkable(minefield, be in game)
Evidence: 0.55
¬ Typical(barrier, be in game)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.70
¬ Remarkable(minefield, be in game)
Evidence: 0.30
¬ Typical(fear, be in game)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.70
¬ Remarkable(minefield, be in game)
Evidence: 0.05
¬ Typical(challenge, matches work)
0.09
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.70
¬ Remarkable(minefield, be in game)
Evidence: 0.27
¬ Typical(fence, is play)
0.05
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 0.81
Evidence: 0.70
¬ Remarkable(minefield, be in game)
Evidence: 0.75
¬ Typical(fence, is good play)
0.04
Rule weight: 0.14
Evidence weight: 0.44
Similarity weight: 0.75
Evidence: 0.70
¬ Remarkable(minefield, be in game)
Evidence: 0.81
¬ Typical(fence, be in hunger games)
...

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.98
Evidence: 0.08
Typical(minefield, be in game)
Evidence: 0.23
¬ Typical(issue, be with game)
0.35
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.08
Typical(minefield, be in game)
Evidence: 0.08
¬ Typical(trap, be played)
0.24
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.08
Typical(minefield, be in game)
Evidence: 0.55
¬ Typical(barrier, be in game)