neo: keep going up

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents character
Weight: 0.47
, thing
Weight: 0.39
, management
Weight: 0.38
, company
Weight: 0.37
Siblings archetype
Weight: 0.30
, medusa
Weight: 0.30
, superman
Weight: 0.29
, avenger
Weight: 0.29
, heroine
Weight: 0.29

Related properties

Property Similarity
keep going up 1.00
keep going 0.96

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.33
Plausible(neo, keep going up)
Evidence: 0.42
¬ Salient(neo, keep going up)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.75
Remarkable(neo, keep going up)
Evidence: 0.64
¬ Remarkable(neo, keep going)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.26
Typical(neo, keep going up)
Evidence: 0.23
¬ Typical(neo, keep going)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.33
Plausible(neo, keep going up)
Evidence: 0.27
¬ Plausible(neo, keep going)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.42
Salient(neo, keep going up)
Evidence: 0.34
¬ Salient(neo, keep going)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.42
Salient(neo, keep going up)
Evidence: 0.26
¬ Typical(neo, keep going up)
Evidence: 0.75
¬ Remarkable(neo, keep going up)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.33
Plausible(neo, keep going up)
Evidence: 0.26
¬ Typical(neo, keep going up)