ninja: be in new room

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents assassin
Weight: 0.58
, thing
Weight: 0.57
, warrior
Weight: 0.55
, character
Weight: 0.51
, life
Weight: 0.47
Siblings samurai
Weight: 0.34
, superhero
Weight: 0.33
, knight
Weight: 0.33
, goblin
Weight: 0.32
, villain
Weight: 0.32

Related properties

Property Similarity
be in new room 1.00
be in room 0.95
be in different room 0.94
be in new house 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.62
Plausible(ninja, be in new room)
Evidence: 0.54
¬ Salient(ninja, be in new room)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.77
Typical(ninja, be in new room)
Evidence: 0.48
¬ Typical(ninja, be in different room)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.62
Plausible(ninja, be in new room)
Evidence: 0.10
¬ Plausible(ninja, be in new house)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.54
Salient(ninja, be in new room)
Evidence: 0.09
¬ Salient(ninja, be in new house)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.36
Remarkable(ninja, be in new room)
Evidence: 0.07
¬ Remarkable(ninja, be in new house)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.62
Plausible(ninja, be in new room)
Evidence: 0.45
¬ Plausible(ninja, be in different room)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.77
Typical(ninja, be in new room)
Evidence: 0.38
¬ Typical(ninja, be in new house)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.54
Salient(ninja, be in new room)
Evidence: 0.45
¬ Salient(ninja, be in different room)
0.52
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.94
Evidence: 0.36
Remarkable(ninja, be in new room)
Evidence: 0.55
¬ Remarkable(ninja, be in different room)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.54
Salient(ninja, be in new room)
Evidence: 0.77
¬ Typical(ninja, be in new room)
Evidence: 0.36
¬ Remarkable(ninja, be in new room)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.62
Plausible(ninja, be in new room)
Evidence: 0.77
¬ Typical(ninja, be in new room)