parkway: be used to get kill on

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents roadway
Weight: 0.69
, road
Weight: 0.58
, national park
Weight: 0.56
, park
Weight: 0.52
, highway
Weight: 0.49
Siblings interstate highway
Weight: 0.38
, state highway
Weight: 0.36
, expressway
Weight: 0.35
, pedestrian
Weight: 0.35
, turnpike
Weight: 0.34

Related properties

Property Similarity
be used to get kill on 1.00
be used to get lose 0.78
be used to get where you go 0.78
be used to get away 0.77
be used to get to another place 0.77
be used to get from one place to another 0.75
be used to get somewhere in hurry 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.41
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.79
Plausible(highway, be used to get from one place to another)
Evidence: 0.84
¬ Typical(parkway, be used to get kill on)
0.24
Rule weight: 0.66
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.38
Plausible(highway, be used to get to another place)
Evidence: 0.84
¬ Typical(parkway, be used to get kill on)
0.23
Rule weight: 0.66
Evidence weight: 0.45
Similarity weight: 0.78
Evidence: 0.35
Plausible(highway, be used to get where you go)
Evidence: 0.84
¬ Typical(parkway, be used to get kill on)
0.14
Rule weight: 0.66
Evidence weight: 0.27
Similarity weight: 0.77
Evidence: 0.13
Plausible(roadway, be used to get away)
Evidence: 0.84
¬ Typical(parkway, be used to get kill on)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.05
Plausible(parkway, be used to get kill on)
Evidence: 0.13
¬ Plausible(roadway, be used to get away)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.05
Plausible(parkway, be used to get kill on)
Evidence: 0.35
¬ Plausible(highway, be used to get where you go)
0.05
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.05
Plausible(parkway, be used to get kill on)
Evidence: 0.38
¬ Plausible(highway, be used to get to another place)
0.02
Rule weight: 0.09
Evidence weight: 0.25
Similarity weight: 0.75
Evidence: 0.05
Plausible(parkway, be used to get kill on)
Evidence: 0.79
¬ Plausible(highway, be used to get from one place to another)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.26
¬ Remarkable(parkway, be used to get kill on)
Evidence: 0.65
¬ Remarkable(roadway, be used to get away)
0.37
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.26
¬ Remarkable(parkway, be used to get kill on)
Evidence: 0.73
¬ Remarkable(highway, be used to get where you go)
0.36
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.26
¬ Remarkable(parkway, be used to get kill on)
Evidence: 0.75
¬ Remarkable(highway, be used to get to another place)
0.34
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.26
¬ Remarkable(parkway, be used to get kill on)
Evidence: 0.84
¬ Remarkable(highway, be used to get from one place to another)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.26
¬ Remarkable(parkway, be used to get kill on)
Evidence: 0.44
¬ Remarkable(turnpike, be used to get lose)
0.08
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.26
¬ Remarkable(parkway, be used to get kill on)
Evidence: 0.61
¬ Remarkable(expressway, be used to get somewhere in hurry)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.35
Plausible(highway, be used to get where you go)
Evidence: 0.26
Remarkable(parkway, be used to get kill on)
Evidence: 0.05
¬ Plausible(parkway, be used to get kill on)
0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.38
Plausible(highway, be used to get to another place)
Evidence: 0.26
Remarkable(parkway, be used to get kill on)
Evidence: 0.05
¬ Plausible(parkway, be used to get kill on)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.79
Plausible(highway, be used to get from one place to another)
Evidence: 0.26
Remarkable(parkway, be used to get kill on)
Evidence: 0.05
¬ Plausible(parkway, be used to get kill on)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.13
Plausible(roadway, be used to get away)
Evidence: 0.26
Remarkable(parkway, be used to get kill on)
Evidence: 0.05
¬ Plausible(parkway, be used to get kill on)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.05
Plausible(parkway, be used to get kill on)
Evidence: 0.44
Remarkable(turnpike, be used to get lose)
Evidence: 0.03
¬ Plausible(turnpike, be used to get lose)
0.44
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.05
Plausible(parkway, be used to get kill on)
Evidence: 0.61
Remarkable(expressway, be used to get somewhere in hurry)
Evidence: 0.06
¬ Plausible(expressway, be used to get somewhere in hurry)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.05
Plausible(parkway, be used to get kill on)
Evidence: 0.25
¬ Salient(parkway, be used to get kill on)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.25
Salient(parkway, be used to get kill on)
Evidence: 0.84
¬ Typical(parkway, be used to get kill on)
Evidence: 0.26
¬ Remarkable(parkway, be used to get kill on)

Typical implies Plausible

0.09
Rule weight: 0.48
Evidence weight: 0.20
Similarity weight: 1.00
Evidence: 0.05
Plausible(parkway, be used to get kill on)
Evidence: 0.84
¬ Typical(parkway, be used to get kill on)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.26
¬ Remarkable(parkway, be used to get kill on)
Evidence: 0.09
¬ Typical(highway, be used to get from one place to another)
0.37
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.26
¬ Remarkable(parkway, be used to get kill on)
Evidence: 0.30
¬ Typical(highway, be used to get where you go)
0.36
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.26
¬ Remarkable(parkway, be used to get kill on)
Evidence: 0.27
¬ Typical(highway, be used to get to another place)
0.34
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.26
¬ Remarkable(parkway, be used to get kill on)
Evidence: 0.52
¬ Typical(roadway, be used to get away)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.26
¬ Remarkable(parkway, be used to get kill on)
Evidence: 0.63
¬ Typical(expressway, be used to get somewhere in hurry)
0.08
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.26
¬ Remarkable(parkway, be used to get kill on)
Evidence: 0.83
¬ Typical(turnpike, be used to get lose)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.84
Typical(parkway, be used to get kill on)
Evidence: 0.30
¬ Typical(highway, be used to get where you go)
0.36
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.84
Typical(parkway, be used to get kill on)
Evidence: 0.09
¬ Typical(highway, be used to get from one place to another)
0.36
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.84
Typical(parkway, be used to get kill on)
Evidence: 0.27
¬ Typical(highway, be used to get to another place)
0.34
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.84
Typical(parkway, be used to get kill on)
Evidence: 0.52
¬ Typical(roadway, be used to get away)