pay bill: be motivated by else you be in trouble

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by else you be in trouble 1.00
be motivated by stay out of trouble 0.89
be motivated by you have to 0.84
wants to get some money from someone 0.82
be motivated by i afraid of lose my belong 0.80
causes you feel good 0.80
causes you have no money leave 0.79
be motivated by service or good 0.78
requires not throw them away 0.78
be used to get thing pay on time 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.90
Plausible(pay bill, be motivated by else you be in trouble)
Evidence: 0.67
¬ Salient(pay bill, be motivated by else you be in trouble)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.90
Plausible(pay bill, be motivated by else you be in trouble)
Evidence: 0.80
¬ Plausible(pay bill, be motivated by stay out of trouble)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.23
Typical(pay bill, be motivated by else you be in trouble)
Evidence: 0.03
¬ Typical(pay bill, be motivated by you have to)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.23
Typical(pay bill, be motivated by else you be in trouble)
Evidence: 0.06
¬ Typical(pay bill, wants to get some money from someone)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.67
Salient(pay bill, be motivated by else you be in trouble)
Evidence: 0.38
¬ Salient(pay bill, be motivated by stay out of trouble)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.67
Salient(pay bill, be motivated by else you be in trouble)
Evidence: 0.04
¬ Salient(pay bill, requires not throw them away)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.80
Remarkable(pay bill, be motivated by else you be in trouble)
Evidence: 0.71
¬ Remarkable(pay bill, be motivated by stay out of trouble)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.80
Remarkable(pay bill, be motivated by else you be in trouble)
Evidence: 0.09
¬ Remarkable(pay bill, requires not throw them away)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.67
Salient(pay bill, be motivated by else you be in trouble)
Evidence: 0.12
¬ Salient(pay bill, causes you have no money leave)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.23
Typical(pay bill, be motivated by else you be in trouble)
Evidence: 0.03
¬ Typical(pay bill, be used to get thing pay on time)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.90
Plausible(pay bill, be motivated by else you be in trouble)
Evidence: 0.99
¬ Plausible(pay bill, be motivated by you have to)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.80
Remarkable(pay bill, be motivated by else you be in trouble)
Evidence: 0.33
¬ Remarkable(pay bill, be motivated by i afraid of lose my belong)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.90
Plausible(pay bill, be motivated by else you be in trouble)
Evidence: 0.98
¬ Plausible(pay bill, wants to get some money from someone)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.67
Salient(pay bill, be motivated by else you be in trouble)
Evidence: 0.24
¬ Salient(pay bill, be motivated by i afraid of lose my belong)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.90
Plausible(pay bill, be motivated by else you be in trouble)
Evidence: 0.82
¬ Plausible(pay bill, be motivated by i afraid of lose my belong)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.23
Typical(pay bill, be motivated by else you be in trouble)
Evidence: 0.08
¬ Typical(pay bill, be motivated by service or good)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.90
Plausible(pay bill, be motivated by else you be in trouble)
Evidence: 0.96
¬ Plausible(pay bill, causes you feel good)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.23
Typical(pay bill, be motivated by else you be in trouble)
Evidence: 0.13
¬ Typical(pay bill, causes you feel good)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.90
Plausible(pay bill, be motivated by else you be in trouble)
Evidence: 0.95
¬ Plausible(pay bill, causes you have no money leave)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.80
Remarkable(pay bill, be motivated by else you be in trouble)
Evidence: 0.51
¬ Remarkable(pay bill, causes you have no money leave)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.90
Plausible(pay bill, be motivated by else you be in trouble)
Evidence: 0.86
¬ Plausible(pay bill, requires not throw them away)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.90
Plausible(pay bill, be motivated by else you be in trouble)
Evidence: 0.98
¬ Plausible(pay bill, be motivated by service or good)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.90
Plausible(pay bill, be motivated by else you be in trouble)
Evidence: 1.00
¬ Plausible(pay bill, be used to get thing pay on time)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.80
Remarkable(pay bill, be motivated by else you be in trouble)
Evidence: 0.92
¬ Remarkable(pay bill, be motivated by you have to)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.80
Remarkable(pay bill, be motivated by else you be in trouble)
Evidence: 0.79
¬ Remarkable(pay bill, causes you feel good)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.80
Remarkable(pay bill, be motivated by else you be in trouble)
Evidence: 0.94
¬ Remarkable(pay bill, wants to get some money from someone)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.23
Typical(pay bill, be motivated by else you be in trouble)
Evidence: 0.22
¬ Typical(pay bill, causes you have no money leave)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.80
Remarkable(pay bill, be motivated by else you be in trouble)
Evidence: 0.87
¬ Remarkable(pay bill, be motivated by service or good)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.80
Remarkable(pay bill, be motivated by else you be in trouble)
Evidence: 0.96
¬ Remarkable(pay bill, be used to get thing pay on time)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.67
Salient(pay bill, be motivated by else you be in trouble)
Evidence: 0.77
¬ Salient(pay bill, wants to get some money from someone)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.89
Evidence: 0.23
Typical(pay bill, be motivated by else you be in trouble)
Evidence: 0.41
¬ Typical(pay bill, be motivated by stay out of trouble)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.67
Salient(pay bill, be motivated by else you be in trouble)
Evidence: 0.93
¬ Salient(pay bill, be motivated by you have to)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.67
Salient(pay bill, be motivated by else you be in trouble)
Evidence: 0.83
¬ Salient(pay bill, causes you feel good)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.67
Salient(pay bill, be motivated by else you be in trouble)
Evidence: 0.86
¬ Salient(pay bill, be motivated by service or good)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.67
Salient(pay bill, be motivated by else you be in trouble)
Evidence: 0.92
¬ Salient(pay bill, be used to get thing pay on time)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.23
Typical(pay bill, be motivated by else you be in trouble)
Evidence: 0.48
¬ Typical(pay bill, be motivated by i afraid of lose my belong)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.23
Typical(pay bill, be motivated by else you be in trouble)
Evidence: 0.54
¬ Typical(pay bill, requires not throw them away)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.67
Salient(pay bill, be motivated by else you be in trouble)
Evidence: 0.23
¬ Typical(pay bill, be motivated by else you be in trouble)
Evidence: 0.80
¬ Remarkable(pay bill, be motivated by else you be in trouble)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Plausible(pay bill, be motivated by else you be in trouble)
Evidence: 0.23
¬ Typical(pay bill, be motivated by else you be in trouble)