pay bill: be motivated by stay out of trouble

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by stay out of trouble 1.00
be motivated by else you be in trouble 0.89
be motivated by your utility to stay on 0.78
be motivated by your phone keep work 0.78
be motivated by keep phone on 0.78
requires not throw them away 0.77
be motivated by you have to 0.77
causes you have no money leave 0.76
be used to keep water on 0.76
wants to get some money from someone 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.80
Plausible(pay bill, be motivated by stay out of trouble)
Evidence: 0.38
¬ Salient(pay bill, be motivated by stay out of trouble)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.41
Typical(pay bill, be motivated by stay out of trouble)
Evidence: 0.23
¬ Typical(pay bill, be motivated by else you be in trouble)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.41
Typical(pay bill, be motivated by stay out of trouble)
Evidence: 0.04
¬ Typical(pay bill, be motivated by your phone keep work)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.41
Typical(pay bill, be motivated by stay out of trouble)
Evidence: 0.06
¬ Typical(pay bill, be motivated by your utility to stay on)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.38
Salient(pay bill, be motivated by stay out of trouble)
Evidence: 0.04
¬ Salient(pay bill, requires not throw them away)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.71
Remarkable(pay bill, be motivated by stay out of trouble)
Evidence: 0.09
¬ Remarkable(pay bill, requires not throw them away)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.41
Typical(pay bill, be motivated by stay out of trouble)
Evidence: 0.03
¬ Typical(pay bill, be motivated by you have to)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.80
Plausible(pay bill, be motivated by stay out of trouble)
Evidence: 0.90
¬ Plausible(pay bill, be motivated by else you be in trouble)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.41
Typical(pay bill, be motivated by stay out of trouble)
Evidence: 0.06
¬ Typical(pay bill, wants to get some money from someone)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.38
Salient(pay bill, be motivated by stay out of trouble)
Evidence: 0.12
¬ Salient(pay bill, causes you have no money leave)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.41
Typical(pay bill, be motivated by stay out of trouble)
Evidence: 0.16
¬ Typical(pay bill, be motivated by keep phone on)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.71
Remarkable(pay bill, be motivated by stay out of trouble)
Evidence: 0.80
¬ Remarkable(pay bill, be motivated by else you be in trouble)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.41
Typical(pay bill, be motivated by stay out of trouble)
Evidence: 0.22
¬ Typical(pay bill, causes you have no money leave)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.71
Remarkable(pay bill, be motivated by stay out of trouble)
Evidence: 0.51
¬ Remarkable(pay bill, causes you have no money leave)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.41
Typical(pay bill, be motivated by stay out of trouble)
Evidence: 0.25
¬ Typical(pay bill, be used to keep water on)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.80
Plausible(pay bill, be motivated by stay out of trouble)
Evidence: 0.86
¬ Plausible(pay bill, requires not throw them away)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.80
Plausible(pay bill, be motivated by stay out of trouble)
Evidence: 0.94
¬ Plausible(pay bill, be motivated by keep phone on)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.80
Plausible(pay bill, be motivated by stay out of trouble)
Evidence: 0.99
¬ Plausible(pay bill, be motivated by your utility to stay on)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.80
Plausible(pay bill, be motivated by stay out of trouble)
Evidence: 0.99
¬ Plausible(pay bill, be motivated by your phone keep work)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.80
Plausible(pay bill, be motivated by stay out of trouble)
Evidence: 0.90
¬ Plausible(pay bill, be used to keep water on)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.80
Plausible(pay bill, be motivated by stay out of trouble)
Evidence: 0.95
¬ Plausible(pay bill, causes you have no money leave)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.80
Plausible(pay bill, be motivated by stay out of trouble)
Evidence: 0.99
¬ Plausible(pay bill, be motivated by you have to)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.80
Plausible(pay bill, be motivated by stay out of trouble)
Evidence: 0.98
¬ Plausible(pay bill, wants to get some money from someone)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.71
Remarkable(pay bill, be motivated by stay out of trouble)
Evidence: 0.71
¬ Remarkable(pay bill, be used to keep water on)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.71
Remarkable(pay bill, be motivated by stay out of trouble)
Evidence: 0.81
¬ Remarkable(pay bill, be motivated by keep phone on)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.71
Remarkable(pay bill, be motivated by stay out of trouble)
Evidence: 0.89
¬ Remarkable(pay bill, be motivated by your utility to stay on)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.71
Remarkable(pay bill, be motivated by stay out of trouble)
Evidence: 0.92
¬ Remarkable(pay bill, be motivated by your phone keep work)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.71
Remarkable(pay bill, be motivated by stay out of trouble)
Evidence: 0.92
¬ Remarkable(pay bill, be motivated by you have to)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.71
Remarkable(pay bill, be motivated by stay out of trouble)
Evidence: 0.94
¬ Remarkable(pay bill, wants to get some money from someone)
0.45
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.89
Evidence: 0.38
Salient(pay bill, be motivated by stay out of trouble)
Evidence: 0.67
¬ Salient(pay bill, be motivated by else you be in trouble)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.41
Typical(pay bill, be motivated by stay out of trouble)
Evidence: 0.54
¬ Typical(pay bill, requires not throw them away)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.38
Salient(pay bill, be motivated by stay out of trouble)
Evidence: 0.57
¬ Salient(pay bill, be used to keep water on)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.38
Salient(pay bill, be motivated by stay out of trouble)
Evidence: 0.73
¬ Salient(pay bill, be motivated by keep phone on)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.75
Evidence: 0.38
Salient(pay bill, be motivated by stay out of trouble)
Evidence: 0.77
¬ Salient(pay bill, wants to get some money from someone)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.78
Evidence: 0.38
Salient(pay bill, be motivated by stay out of trouble)
Evidence: 0.89
¬ Salient(pay bill, be motivated by your utility to stay on)
0.30
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.78
Evidence: 0.38
Salient(pay bill, be motivated by stay out of trouble)
Evidence: 0.90
¬ Salient(pay bill, be motivated by your phone keep work)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.77
Evidence: 0.38
Salient(pay bill, be motivated by stay out of trouble)
Evidence: 0.93
¬ Salient(pay bill, be motivated by you have to)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.38
Salient(pay bill, be motivated by stay out of trouble)
Evidence: 0.41
¬ Typical(pay bill, be motivated by stay out of trouble)
Evidence: 0.71
¬ Remarkable(pay bill, be motivated by stay out of trouble)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.80
Plausible(pay bill, be motivated by stay out of trouble)
Evidence: 0.41
¬ Typical(pay bill, be motivated by stay out of trouble)