pc: get over time

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.60
, computer hardware
Weight: 0.59
, personal computer
Weight: 0.58
, server
Weight: 0.58
Siblings xbox
Weight: 0.66
, laptop computer
Weight: 0.33
, cpu
Weight: 0.33
, mac
Weight: 0.33
, tablet computer
Weight: 0.33

Related properties

Property Similarity
get over time 1.00
slow down over time 0.85
wait for game 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.18
Plausible(computer hardware, get over time)
Evidence: 0.35
¬ Typical(pc, get over time)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.50
Plausible(pc, get over time)
Evidence: 0.18
¬ Plausible(computer hardware, get over time)

Remarkability exclusitivity betweem a parent and a child

0.06
Rule weight: 0.58
Evidence weight: 0.10
Similarity weight: 1.00
Evidence: 0.91
¬ Remarkable(pc, get over time)
Evidence: 0.98
¬ Remarkable(computer hardware, get over time)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.85
Evidence: 0.91
¬ Remarkable(pc, get over time)
Evidence: 0.39
¬ Remarkable(cpu, slow down over time)
0.03
Rule weight: 0.13
Evidence weight: 0.22
Similarity weight: 1.00
Evidence: 0.91
¬ Remarkable(pc, get over time)
Evidence: 0.85
¬ Remarkable(mac, get over time)
0.02
Rule weight: 0.13
Evidence weight: 0.14
Similarity weight: 1.00
Evidence: 0.91
¬ Remarkable(pc, get over time)
Evidence: 0.94
¬ Remarkable(cpu, get over time)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.18
Plausible(computer hardware, get over time)
Evidence: 0.91
Remarkable(pc, get over time)
Evidence: 0.50
¬ Plausible(pc, get over time)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.50
Plausible(pc, get over time)
Evidence: 0.94
Remarkable(cpu, get over time)
Evidence: 0.35
¬ Plausible(cpu, get over time)
0.57
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.50
Plausible(pc, get over time)
Evidence: 0.85
Remarkable(mac, get over time)
Evidence: 0.73
¬ Plausible(mac, get over time)
0.45
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.50
Plausible(pc, get over time)
Evidence: 0.39
Remarkable(cpu, slow down over time)
Evidence: 0.42
¬ Plausible(cpu, slow down over time)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.50
Plausible(pc, get over time)
Evidence: 0.75
¬ Salient(pc, get over time)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.91
Remarkable(pc, get over time)
Evidence: 0.63
¬ Remarkable(pc, slow down over time)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.75
Salient(pc, get over time)
Evidence: 0.56
¬ Salient(pc, slow down over time)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.91
Remarkable(pc, get over time)
Evidence: 0.61
¬ Remarkable(pc, wait for game)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.50
Plausible(pc, get over time)
Evidence: 0.50
¬ Plausible(pc, slow down over time)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.75
Salient(pc, get over time)
Evidence: 0.90
¬ Salient(pc, wait for game)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.35
Typical(pc, get over time)
Evidence: 0.53
¬ Typical(pc, slow down over time)
0.37
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.50
Plausible(pc, get over time)
Evidence: 0.85
¬ Plausible(pc, wait for game)
0.27
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.76
Evidence: 0.35
Typical(pc, get over time)
Evidence: 0.90
¬ Typical(pc, wait for game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.75
Salient(pc, get over time)
Evidence: 0.35
¬ Typical(pc, get over time)
Evidence: 0.91
¬ Remarkable(pc, get over time)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.50
Plausible(pc, get over time)
Evidence: 0.35
¬ Typical(pc, get over time)

Typicality and Rermarkability incompatibility between a parent and a child

0.51
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.91
¬ Remarkable(pc, get over time)
Evidence: 0.01
¬ Typical(computer hardware, get over time)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.91
¬ Remarkable(pc, get over time)
Evidence: 0.14
¬ Typical(cpu, get over time)
0.06
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 0.85
Evidence: 0.91
¬ Remarkable(pc, get over time)
Evidence: 0.53
¬ Typical(cpu, slow down over time)
0.05
Rule weight: 0.14
Evidence weight: 0.39
Similarity weight: 1.00
Evidence: 0.91
¬ Remarkable(pc, get over time)
Evidence: 0.66
¬ Typical(mac, get over time)

Typicality inheritance from parent to child

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.35
Typical(pc, get over time)
Evidence: 0.01
¬ Typical(computer hardware, get over time)