pc: wait for game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.60
, computer hardware
Weight: 0.59
, personal computer
Weight: 0.58
, server
Weight: 0.58
Siblings xbox
Weight: 0.66
, laptop computer
Weight: 0.33
, cpu
Weight: 0.33
, mac
Weight: 0.33
, tablet computer
Weight: 0.33

Related properties

Property Similarity
wait for game 1.00
have 2 game mode on match 0.81
playing game 0.79
have 2 game mode on social match 0.79
have 2 game mode 0.78
pay for season pass 0.77
get over time 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.13
Rule weight: 0.66
Evidence weight: 0.26
Similarity weight: 0.76
Evidence: 0.18
Plausible(computer hardware, get over time)
Evidence: 0.90
¬ Typical(pc, wait for game)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.85
Plausible(pc, wait for game)
Evidence: 0.18
¬ Plausible(computer hardware, get over time)

Remarkability exclusitivity betweem a parent and a child

0.18
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.76
Evidence: 0.61
¬ Remarkable(pc, wait for game)
Evidence: 0.98
¬ Remarkable(computer hardware, get over time)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.61
¬ Remarkable(pc, wait for game)
Evidence: 0.85
¬ Remarkable(mac, get over time)
0.04
Rule weight: 0.13
Evidence weight: 0.43
Similarity weight: 0.76
Evidence: 0.61
¬ Remarkable(pc, wait for game)
Evidence: 0.94
¬ Remarkable(cpu, get over time)

Remarkability from parent implausibility

0.23
Rule weight: 0.42
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.18
Plausible(computer hardware, get over time)
Evidence: 0.61
Remarkable(pc, wait for game)
Evidence: 0.85
¬ Plausible(pc, wait for game)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.85
Plausible(pc, wait for game)
Evidence: 0.94
Remarkable(cpu, get over time)
Evidence: 0.35
¬ Plausible(cpu, get over time)
0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.85
Plausible(pc, wait for game)
Evidence: 0.85
Remarkable(mac, get over time)
Evidence: 0.73
¬ Plausible(mac, get over time)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.85
Plausible(pc, wait for game)
Evidence: 0.90
¬ Salient(pc, wait for game)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.90
Typical(pc, wait for game)
Evidence: 0.35
¬ Typical(pc, get over time)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.90
Typical(pc, wait for game)
Evidence: 0.80
¬ Typical(pc, playing game)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.90
Salient(pc, wait for game)
Evidence: 0.84
¬ Salient(pc, playing game)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.90
Typical(pc, wait for game)
Evidence: 0.90
¬ Typical(pc, have 2 game mode on social match)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.90
Salient(pc, wait for game)
Evidence: 0.95
¬ Salient(pc, have 2 game mode on social match)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.85
Plausible(pc, wait for game)
Evidence: 0.77
¬ Plausible(pc, playing game)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.85
Plausible(pc, wait for game)
Evidence: 0.50
¬ Plausible(pc, get over time)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.90
Salient(pc, wait for game)
Evidence: 0.75
¬ Salient(pc, get over time)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.85
Plausible(pc, wait for game)
Evidence: 0.88
¬ Plausible(pc, have 2 game mode on social match)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.61
Remarkable(pc, wait for game)
Evidence: 0.67
¬ Remarkable(pc, playing game)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.61
Remarkable(pc, wait for game)
Evidence: 0.72
¬ Remarkable(pc, have 2 game mode on social match)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.61
Remarkable(pc, wait for game)
Evidence: 0.91
¬ Remarkable(pc, get over time)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.90
Salient(pc, wait for game)
Evidence: 0.90
¬ Typical(pc, wait for game)
Evidence: 0.61
¬ Remarkable(pc, wait for game)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.85
Plausible(pc, wait for game)
Evidence: 0.90
¬ Typical(pc, wait for game)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.61
¬ Remarkable(pc, wait for game)
Evidence: 0.01
¬ Typical(computer hardware, get over time)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.61
¬ Remarkable(pc, wait for game)
Evidence: 0.14
¬ Typical(cpu, get over time)
0.06
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.61
¬ Remarkable(pc, wait for game)
Evidence: 0.66
¬ Typical(mac, get over time)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.90
Typical(pc, wait for game)
Evidence: 0.01
¬ Typical(computer hardware, get over time)