pc: playing game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.60
, computer hardware
Weight: 0.59
, personal computer
Weight: 0.58
, server
Weight: 0.58
Siblings xbox
Weight: 0.66
, laptop computer
Weight: 0.33
, cpu
Weight: 0.33
, mac
Weight: 0.33
, tablet computer
Weight: 0.33

Related properties

Property Similarity
playing game 1.00
have 2 game mode on match 0.84
have 2 game mode on social match 0.82
wait for game 0.79
play in character 0.79
have 2 game mode 0.78
be player count 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.77
Plausible(pc, playing game)
Evidence: 0.84
¬ Salient(pc, playing game)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.84
Salient(pc, playing game)
Evidence: 0.95
¬ Salient(pc, have 2 game mode on social match)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.84
Salient(pc, playing game)
Evidence: 0.90
¬ Salient(pc, wait for game)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.80
Typical(pc, playing game)
Evidence: 0.90
¬ Typical(pc, have 2 game mode on social match)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.80
Typical(pc, playing game)
Evidence: 0.90
¬ Typical(pc, wait for game)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.77
Plausible(pc, playing game)
Evidence: 0.88
¬ Plausible(pc, have 2 game mode on social match)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.84
Salient(pc, playing game)
Evidence: 0.95
¬ Salient(pc, be player count)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.77
Plausible(pc, playing game)
Evidence: 0.85
¬ Plausible(pc, wait for game)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.67
Remarkable(pc, playing game)
Evidence: 0.61
¬ Remarkable(pc, wait for game)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.67
Remarkable(pc, playing game)
Evidence: 0.72
¬ Remarkable(pc, have 2 game mode on social match)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.80
Typical(pc, playing game)
Evidence: 0.95
¬ Typical(pc, be player count)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.67
Remarkable(pc, playing game)
Evidence: 0.61
¬ Remarkable(pc, be player count)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.77
Plausible(pc, playing game)
Evidence: 0.91
¬ Plausible(pc, be player count)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.84
Salient(pc, playing game)
Evidence: 0.80
¬ Typical(pc, playing game)
Evidence: 0.67
¬ Remarkable(pc, playing game)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.77
Plausible(pc, playing game)
Evidence: 0.80
¬ Typical(pc, playing game)