perform: be used to earn money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Weight: 0.27
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Weight: 0.24
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Related properties

Property Similarity
be used to earn money 1.00
be motivated by get pay 0.81
wants to get some money from someone 0.79
cost money 0.78
be win or lose 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.85
Plausible(game, cost money)
Evidence: 0.39
¬ Typical(perform, be used to earn money)
0.38
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.33
Plausible(service, cost money)
Evidence: 0.39
¬ Typical(perform, be used to earn money)
0.32
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.39
¬ Typical(perform, be used to earn money)
0.32
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.05
Plausible(game, be win or lose)
Evidence: 0.39
¬ Typical(perform, be used to earn money)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.31
Plausible(perform, be used to earn money)
Evidence: 0.03
¬ Plausible(anything, wants to get some money from someone)
0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.31
Plausible(perform, be used to earn money)
Evidence: 0.05
¬ Plausible(game, be win or lose)
0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.31
Plausible(perform, be used to earn money)
Evidence: 0.33
¬ Plausible(service, cost money)
0.03
Rule weight: 0.09
Evidence weight: 0.41
Similarity weight: 0.78
Evidence: 0.31
Plausible(perform, be used to earn money)
Evidence: 0.85
¬ Plausible(game, cost money)

Remarkability exclusitivity betweem a parent and a child

0.30
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.55
¬ Remarkable(perform, be used to earn money)
Evidence: 0.56
¬ Remarkable(game, be win or lose)
0.28
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.55
¬ Remarkable(perform, be used to earn money)
Evidence: 0.71
¬ Remarkable(anything, wants to get some money from someone)
0.27
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.55
¬ Remarkable(perform, be used to earn money)
Evidence: 0.71
¬ Remarkable(service, cost money)
0.24
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.55
¬ Remarkable(perform, be used to earn money)
Evidence: 0.83
¬ Remarkable(game, cost money)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.85
Plausible(game, cost money)
Evidence: 0.55
Remarkable(perform, be used to earn money)
Evidence: 0.31
¬ Plausible(perform, be used to earn money)
0.30
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.33
Plausible(service, cost money)
Evidence: 0.55
Remarkable(perform, be used to earn money)
Evidence: 0.31
¬ Plausible(perform, be used to earn money)
0.29
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.55
Remarkable(perform, be used to earn money)
Evidence: 0.31
¬ Plausible(perform, be used to earn money)
0.28
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.05
Plausible(game, be win or lose)
Evidence: 0.55
Remarkable(perform, be used to earn money)
Evidence: 0.31
¬ Plausible(perform, be used to earn money)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.31
Plausible(perform, be used to earn money)
Evidence: 0.79
¬ Salient(perform, be used to earn money)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.79
Salient(perform, be used to earn money)
Evidence: 0.63
¬ Salient(perform, be motivated by get pay)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.31
Plausible(perform, be used to earn money)
Evidence: 0.24
¬ Plausible(perform, be motivated by get pay)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.55
Remarkable(perform, be used to earn money)
Evidence: 0.57
¬ Remarkable(perform, be motivated by get pay)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.39
Typical(perform, be used to earn money)
Evidence: 0.46
¬ Typical(perform, be motivated by get pay)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.79
Salient(perform, be used to earn money)
Evidence: 0.39
¬ Typical(perform, be used to earn money)
Evidence: 0.55
¬ Remarkable(perform, be used to earn money)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.31
Plausible(perform, be used to earn money)
Evidence: 0.39
¬ Typical(perform, be used to earn money)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.55
¬ Remarkable(perform, be used to earn money)
Evidence: 0.26
¬ Typical(service, cost money)
0.23
Rule weight: 0.51
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.55
¬ Remarkable(perform, be used to earn money)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)
0.23
Rule weight: 0.51
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.55
¬ Remarkable(perform, be used to earn money)
Evidence: 0.77
¬ Typical(game, be win or lose)
0.21
Rule weight: 0.51
Evidence weight: 0.52
Similarity weight: 0.78
Evidence: 0.55
¬ Remarkable(perform, be used to earn money)
Evidence: 0.88
¬ Typical(game, cost money)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.39
Typical(perform, be used to earn money)
Evidence: 0.26
¬ Typical(service, cost money)
0.20
Rule weight: 0.48
Evidence weight: 0.54
Similarity weight: 0.79
Evidence: 0.39
Typical(perform, be used to earn money)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)
0.20
Rule weight: 0.48
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.39
Typical(perform, be used to earn money)
Evidence: 0.77
¬ Typical(game, be win or lose)
0.18
Rule weight: 0.48
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.39
Typical(perform, be used to earn money)
Evidence: 0.88
¬ Typical(game, cost money)