game: be win or lose

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be win or lose 1.00
be used to win or lose 1.00
causes win or lose 0.99
causes you either win lose or tie 0.94
be used to win 0.90
causes lose 0.88
be motivated by you like win 0.87
causes someone win 0.87
be motivated by win 0.87
be used to win money 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.57
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.98
Plausible(play game, be motivated by you like win)
Evidence: 0.77
¬ Typical(game, be win or lose)
0.55
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.94
Plausible(play game, be motivated by win)
Evidence: 0.77
¬ Typical(game, be win or lose)
0.45
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.69
Plausible(play game, causes lose)
Evidence: 0.77
¬ Typical(game, be win or lose)
0.39
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.58
Plausible(play game, causes someone win)
Evidence: 0.77
¬ Typical(game, be win or lose)
0.30
Rule weight: 0.66
Evidence weight: 0.50
Similarity weight: 0.90
Evidence: 0.34
Plausible(play game, be used to win)
Evidence: 0.77
¬ Typical(game, be win or lose)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.90
Evidence: 0.05
Plausible(game, be win or lose)
Evidence: 0.34
¬ Plausible(play game, be used to win)
0.04
Rule weight: 0.09
Evidence weight: 0.45
Similarity weight: 0.87
Evidence: 0.05
Plausible(game, be win or lose)
Evidence: 0.58
¬ Plausible(play game, causes someone win)
0.03
Rule weight: 0.09
Evidence weight: 0.34
Similarity weight: 0.88
Evidence: 0.05
Plausible(game, be win or lose)
Evidence: 0.69
¬ Plausible(play game, causes lose)
0.01
Rule weight: 0.09
Evidence weight: 0.11
Similarity weight: 0.87
Evidence: 0.05
Plausible(game, be win or lose)
Evidence: 0.94
¬ Plausible(play game, be motivated by win)
0.01
Rule weight: 0.09
Evidence weight: 0.07
Similarity weight: 0.87
Evidence: 0.05
Plausible(game, be win or lose)
Evidence: 0.98
¬ Plausible(play game, be motivated by you like win)

Remarkability exclusitivity betweem a parent and a child

0.46
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.56
¬ Remarkable(game, be win or lose)
Evidence: 0.16
¬ Remarkable(play game, causes lose)
0.29
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.90
Evidence: 0.56
¬ Remarkable(game, be win or lose)
Evidence: 0.77
¬ Remarkable(play game, be used to win)
0.25
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.87
Evidence: 0.56
¬ Remarkable(game, be win or lose)
Evidence: 0.88
¬ Remarkable(play game, be motivated by win)
0.25
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.87
Evidence: 0.56
¬ Remarkable(game, be win or lose)
Evidence: 0.89
¬ Remarkable(play game, causes someone win)
0.23
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.87
Evidence: 0.56
¬ Remarkable(game, be win or lose)
Evidence: 0.97
¬ Remarkable(play game, be motivated by you like win)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.34
Plausible(play game, be used to win)
Evidence: 0.56
Remarkable(game, be win or lose)
Evidence: 0.05
¬ Plausible(game, be win or lose)
0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.69
Plausible(play game, causes lose)
Evidence: 0.56
Remarkable(game, be win or lose)
Evidence: 0.05
¬ Plausible(game, be win or lose)
0.37
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 0.98
Plausible(play game, be motivated by you like win)
Evidence: 0.56
Remarkable(game, be win or lose)
Evidence: 0.05
¬ Plausible(game, be win or lose)
0.36
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 0.94
Plausible(play game, be motivated by win)
Evidence: 0.56
Remarkable(game, be win or lose)
Evidence: 0.05
¬ Plausible(game, be win or lose)
0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.58
Plausible(play game, causes someone win)
Evidence: 0.56
Remarkable(game, be win or lose)
Evidence: 0.05
¬ Plausible(game, be win or lose)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.05
Plausible(game, be win or lose)
Evidence: 0.47
¬ Salient(game, be win or lose)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.77
Typical(game, be win or lose)
Evidence: 0.47
¬ Typical(game, be used to win)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.05
Plausible(game, be win or lose)
Evidence: 0.19
¬ Plausible(game, be used to win)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.56
Remarkable(game, be win or lose)
Evidence: 0.65
¬ Remarkable(game, be used to win)
0.49
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.90
Evidence: 0.47
Salient(game, be win or lose)
Evidence: 0.68
¬ Salient(game, be used to win)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.47
Salient(game, be win or lose)
Evidence: 0.77
¬ Typical(game, be win or lose)
Evidence: 0.56
¬ Remarkable(game, be win or lose)

Typical implies Plausible

0.13
Rule weight: 0.48
Evidence weight: 0.27
Similarity weight: 1.00
Evidence: 0.05
Plausible(game, be win or lose)
Evidence: 0.77
¬ Typical(game, be win or lose)

Typicality and Rermarkability incompatibility between a parent and a child

0.44
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.56
¬ Remarkable(game, be win or lose)
Evidence: 0.03
¬ Typical(play game, be motivated by you like win)
0.40
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.56
¬ Remarkable(game, be win or lose)
Evidence: 0.18
¬ Typical(play game, be motivated by win)
0.39
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.56
¬ Remarkable(game, be win or lose)
Evidence: 0.24
¬ Typical(play game, causes someone win)
0.35
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.56
¬ Remarkable(game, be win or lose)
Evidence: 0.42
¬ Typical(play game, be used to win)
0.22
Rule weight: 0.51
Evidence weight: 0.50
Similarity weight: 0.88
Evidence: 0.56
¬ Remarkable(game, be win or lose)
Evidence: 0.90
¬ Typical(play game, causes lose)

Typicality inheritance from parent to child

0.42
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.77
Typical(game, be win or lose)
Evidence: 0.03
¬ Typical(play game, be motivated by you like win)
0.40
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.77
Typical(game, be win or lose)
Evidence: 0.18
¬ Typical(play game, be motivated by win)
0.40
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.77
Typical(game, be win or lose)
Evidence: 0.24
¬ Typical(play game, causes someone win)
0.39
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.77
Typical(game, be win or lose)
Evidence: 0.42
¬ Typical(play game, be used to win)
0.34
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.77
Typical(game, be win or lose)
Evidence: 0.90
¬ Typical(play game, causes lose)