game: be used to win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be used to win 1.00
be motivated by win 0.94
be used to win money 0.93
be used to win or lose 0.90
be win or lose 0.90
causes someone win 0.89
be motivated by you like win 0.89
causes win or lose 0.87
causes you either win lose or tie 0.84
causes you may win 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.61
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.94
Plausible(play game, be motivated by win)
Evidence: 0.47
¬ Typical(game, be used to win)
0.59
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.98
Plausible(play game, be motivated by you like win)
Evidence: 0.47
¬ Typical(game, be used to win)
0.48
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.58
Plausible(play game, causes someone win)
Evidence: 0.47
¬ Typical(game, be used to win)
0.46
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.34
Plausible(play game, be used to win)
Evidence: 0.47
¬ Typical(game, be used to win)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.19
Plausible(game, be used to win)
Evidence: 0.34
¬ Plausible(play game, be used to win)
0.04
Rule weight: 0.09
Evidence weight: 0.53
Similarity weight: 0.89
Evidence: 0.19
Plausible(game, be used to win)
Evidence: 0.58
¬ Plausible(play game, causes someone win)
0.02
Rule weight: 0.09
Evidence weight: 0.24
Similarity weight: 0.94
Evidence: 0.19
Plausible(game, be used to win)
Evidence: 0.94
¬ Plausible(play game, be motivated by win)
0.02
Rule weight: 0.09
Evidence weight: 0.21
Similarity weight: 0.89
Evidence: 0.19
Plausible(game, be used to win)
Evidence: 0.98
¬ Plausible(play game, be motivated by you like win)

Remarkability exclusitivity betweem a parent and a child

0.29
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(game, be used to win)
Evidence: 0.77
¬ Remarkable(play game, be used to win)
0.23
Rule weight: 0.58
Evidence weight: 0.43
Similarity weight: 0.94
Evidence: 0.65
¬ Remarkable(game, be used to win)
Evidence: 0.88
¬ Remarkable(play game, be motivated by win)
0.22
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.89
Evidence: 0.65
¬ Remarkable(game, be used to win)
Evidence: 0.89
¬ Remarkable(play game, causes someone win)
0.19
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.89
Evidence: 0.65
¬ Remarkable(game, be used to win)
Evidence: 0.97
¬ Remarkable(play game, be motivated by you like win)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.34
Plausible(play game, be used to win)
Evidence: 0.65
Remarkable(game, be used to win)
Evidence: 0.19
¬ Plausible(game, be used to win)
0.39
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.94
Evidence: 0.94
Plausible(play game, be motivated by win)
Evidence: 0.65
Remarkable(game, be used to win)
Evidence: 0.19
¬ Plausible(game, be used to win)
0.37
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 0.98
Plausible(play game, be motivated by you like win)
Evidence: 0.65
Remarkable(game, be used to win)
Evidence: 0.19
¬ Plausible(game, be used to win)
0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.58
Plausible(play game, causes someone win)
Evidence: 0.65
Remarkable(game, be used to win)
Evidence: 0.19
¬ Plausible(game, be used to win)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.19
Plausible(game, be used to win)
Evidence: 0.68
¬ Salient(game, be used to win)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.19
Plausible(game, be used to win)
Evidence: 0.05
¬ Plausible(game, be win or lose)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.68
Salient(game, be used to win)
Evidence: 0.47
¬ Salient(game, be win or lose)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.65
Remarkable(game, be used to win)
Evidence: 0.56
¬ Remarkable(game, be win or lose)
0.46
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.90
Evidence: 0.47
Typical(game, be used to win)
Evidence: 0.77
¬ Typical(game, be win or lose)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.68
Salient(game, be used to win)
Evidence: 0.47
¬ Typical(game, be used to win)
Evidence: 0.65
¬ Remarkable(game, be used to win)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.19
Plausible(game, be used to win)
Evidence: 0.47
¬ Typical(game, be used to win)

Typicality and Rermarkability incompatibility between a parent and a child

0.45
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.65
¬ Remarkable(game, be used to win)
Evidence: 0.03
¬ Typical(play game, be motivated by you like win)
0.42
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.65
¬ Remarkable(game, be used to win)
Evidence: 0.18
¬ Typical(play game, be motivated by win)
0.39
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.65
¬ Remarkable(game, be used to win)
Evidence: 0.24
¬ Typical(play game, causes someone win)
0.37
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(game, be used to win)
Evidence: 0.42
¬ Typical(play game, be used to win)

Typicality inheritance from parent to child

0.43
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.47
Typical(game, be used to win)
Evidence: 0.03
¬ Typical(play game, be motivated by you like win)
0.41
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.47
Typical(game, be used to win)
Evidence: 0.18
¬ Typical(play game, be motivated by win)
0.38
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.47
Typical(game, be used to win)
Evidence: 0.24
¬ Typical(play game, causes someone win)
0.38
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.47
Typical(game, be used to win)
Evidence: 0.42
¬ Typical(play game, be used to win)