play game: be motivated by you like win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be motivated by you like win 1.00
be motivated by you like to 0.92
be motivated by you be good at it 0.89
be motivated by you like to compete 0.88
be motivated by game can make you smart 0.85
be motivated by they be fun 0.83
be motivated by have good time 0.83
be motivated by they challenge you 0.83
be motivated by it be fun 0.82
be motivated by you do not want to be serious 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(play game, be motivated by you like win)
Evidence: 0.94
¬ Salient(play game, be motivated by you like win)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.98
Plausible(play game, be motivated by you like win)
Evidence: 0.98
¬ Plausible(play game, be motivated by they be fun)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.03
Typical(play game, be motivated by you like win)
Evidence: 0.02
¬ Typical(play game, be motivated by they be fun)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.97
Remarkable(play game, be motivated by you like win)
Evidence: 0.97
¬ Remarkable(play game, be motivated by they be fun)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(play game, be motivated by you like win)
Evidence: 0.94
¬ Plausible(play game, be motivated by you do not want to be serious)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.97
Remarkable(play game, be motivated by you like win)
Evidence: 0.95
¬ Remarkable(play game, be motivated by you do not want to be serious)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.03
Typical(play game, be motivated by you like win)
Evidence: 0.04
¬ Typical(play game, be motivated by you do not want to be serious)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.94
Salient(play game, be motivated by you like win)
Evidence: 0.94
¬ Salient(play game, be motivated by they be fun)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.94
Salient(play game, be motivated by you like win)
Evidence: 0.74
¬ Salient(play game, be motivated by you do not want to be serious)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Salient(play game, be motivated by you like win)
Evidence: 0.03
¬ Typical(play game, be motivated by you like win)
Evidence: 0.97
¬ Remarkable(play game, be motivated by you like win)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(play game, be motivated by you like win)
Evidence: 0.03
¬ Typical(play game, be motivated by you like win)