perform: be used to entertainment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents service
Weight: 0.43
, action
Weight: 0.32
, step
Weight: 0.30
, anything
Weight: 0.27
, game
Weight: 0.24
Siblings bar service
Weight: 0.28
, air travel
Weight: 0.28
, bus stop
Weight: 0.27
, meet
Weight: 0.27
, postal service
Weight: 0.27

Related properties

Property Similarity
be used to entertainment 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.63
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.75
Plausible(game, be used to entertainment)
Evidence: 0.19
¬ Typical(perform, be used to entertainment)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.68
Plausible(perform, be used to entertainment)
Evidence: 0.75
¬ Plausible(game, be used to entertainment)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.56
¬ Remarkable(perform, be used to entertainment)
Evidence: 0.63
¬ Remarkable(game, be used to entertainment)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.56
¬ Remarkable(perform, be used to entertainment)
Evidence: 0.40
¬ Remarkable(bar service, be used to entertainment)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.75
Plausible(game, be used to entertainment)
Evidence: 0.56
Remarkable(perform, be used to entertainment)
Evidence: 0.68
¬ Plausible(perform, be used to entertainment)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.68
Plausible(perform, be used to entertainment)
Evidence: 0.40
Remarkable(bar service, be used to entertainment)
Evidence: 0.88
¬ Plausible(bar service, be used to entertainment)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.68
Plausible(perform, be used to entertainment)
Evidence: 0.90
¬ Salient(perform, be used to entertainment)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.90
Salient(perform, be used to entertainment)
Evidence: 0.19
¬ Typical(perform, be used to entertainment)
Evidence: 0.56
¬ Remarkable(perform, be used to entertainment)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.68
Plausible(perform, be used to entertainment)
Evidence: 0.19
¬ Typical(perform, be used to entertainment)

Typicality and Rermarkability incompatibility between a parent and a child

0.47
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.56
¬ Remarkable(perform, be used to entertainment)
Evidence: 0.14
¬ Typical(game, be used to entertainment)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.56
¬ Remarkable(perform, be used to entertainment)
Evidence: 0.27
¬ Typical(bar service, be used to entertainment)

Typicality inheritance from parent to child

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.19
Typical(perform, be used to entertainment)
Evidence: 0.14
¬ Typical(game, be used to entertainment)