perform: causes enjoyment by audience

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents service
Weight: 0.43
, action
Weight: 0.32
, step
Weight: 0.30
, anything
Weight: 0.27
, game
Weight: 0.24
Siblings bar service
Weight: 0.28
, air travel
Weight: 0.28
, bus stop
Weight: 0.27
, meet
Weight: 0.27
, postal service
Weight: 0.27

Related properties

Property Similarity
causes enjoyment by audience 1.00
requires have audience 0.87
requires find audience 0.86
be play for enjoyment 0.85
be motivated by share expression with audience 0.84
be used to please audience 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.41
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.42
Plausible(game, be play for enjoyment)
Evidence: 0.47
¬ Typical(perform, causes enjoyment by audience)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.23
Plausible(perform, causes enjoyment by audience)
Evidence: 0.42
¬ Plausible(game, be play for enjoyment)

Remarkability exclusitivity betweem a parent and a child

0.23
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.85
Evidence: 0.62
¬ Remarkable(perform, causes enjoyment by audience)
Evidence: 0.86
¬ Remarkable(game, be play for enjoyment)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.42
Plausible(game, be play for enjoyment)
Evidence: 0.62
Remarkable(perform, causes enjoyment by audience)
Evidence: 0.23
¬ Plausible(perform, causes enjoyment by audience)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.23
Plausible(perform, causes enjoyment by audience)
Evidence: 0.72
¬ Salient(perform, causes enjoyment by audience)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.72
Salient(perform, causes enjoyment by audience)
Evidence: 0.31
¬ Salient(perform, be motivated by share expression with audience)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.72
Salient(perform, causes enjoyment by audience)
Evidence: 0.49
¬ Salient(perform, requires find audience)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.62
Remarkable(perform, causes enjoyment by audience)
Evidence: 0.36
¬ Remarkable(perform, be motivated by share expression with audience)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.47
Typical(perform, causes enjoyment by audience)
Evidence: 0.34
¬ Typical(perform, requires have audience)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.62
Remarkable(perform, causes enjoyment by audience)
Evidence: 0.45
¬ Remarkable(perform, requires find audience)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.72
Salient(perform, causes enjoyment by audience)
Evidence: 0.47
¬ Typical(perform, causes enjoyment by audience)
Evidence: 0.62
¬ Remarkable(perform, causes enjoyment by audience)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.23
Plausible(perform, causes enjoyment by audience)
Evidence: 0.47
¬ Typical(perform, causes enjoyment by audience)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.62
¬ Remarkable(perform, causes enjoyment by audience)
Evidence: 0.21
¬ Typical(game, be play for enjoyment)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.47
Typical(perform, causes enjoyment by audience)
Evidence: 0.21
¬ Typical(game, be play for enjoyment)