perform: requires get on stage

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents service
Weight: 0.43
, action
Weight: 0.32
, step
Weight: 0.30
, anything
Weight: 0.27
, game
Weight: 0.24
Siblings bar service
Weight: 0.28
, air travel
Weight: 0.28
, bus stop
Weight: 0.27
, meet
Weight: 0.27
, postal service
Weight: 0.27

Related properties

Property Similarity
requires get on stage 1.00
requires build stage 0.92
requires get part 0.80
requires get really turn on 0.78
requires be where you can perform 0.78
requires get ready 0.77
causes stage fright 0.76
require person to play 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.20
Plausible(game, require person to play)
Evidence: 0.14
¬ Typical(perform, requires get on stage)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.75
Plausible(perform, requires get on stage)
Evidence: 0.20
¬ Plausible(game, require person to play)

Remarkability exclusitivity betweem a parent and a child

0.25
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.73
¬ Remarkable(perform, requires get on stage)
Evidence: 0.59
¬ Remarkable(game, require person to play)

Remarkability from parent implausibility

0.27
Rule weight: 0.42
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.20
Plausible(game, require person to play)
Evidence: 0.73
Remarkable(perform, requires get on stage)
Evidence: 0.75
¬ Plausible(perform, requires get on stage)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.75
Plausible(perform, requires get on stage)
Evidence: 0.91
¬ Salient(perform, requires get on stage)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.75
Plausible(perform, requires get on stage)
Evidence: 0.05
¬ Plausible(perform, requires build stage)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.91
Salient(perform, requires get on stage)
Evidence: 0.54
¬ Salient(perform, requires build stage)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.73
Remarkable(perform, requires get on stage)
Evidence: 0.47
¬ Remarkable(perform, requires build stage)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.91
Salient(perform, requires get on stage)
Evidence: 0.26
¬ Salient(perform, causes stage fright)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.91
Salient(perform, requires get on stage)
Evidence: 0.90
¬ Salient(perform, requires get part)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.14
Typical(perform, requires get on stage)
Evidence: 0.06
¬ Typical(perform, requires be where you can perform)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.91
Salient(perform, requires get on stage)
Evidence: 0.88
¬ Salient(perform, requires get really turn on)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.91
Salient(perform, requires get on stage)
Evidence: 0.94
¬ Salient(perform, requires be where you can perform)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.14
Typical(perform, requires get on stage)
Evidence: 0.13
¬ Typical(perform, requires get part)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.73
Remarkable(perform, requires get on stage)
Evidence: 0.24
¬ Remarkable(perform, causes stage fright)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.91
Salient(perform, requires get on stage)
Evidence: 0.87
¬ Salient(perform, requires get ready)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.14
Typical(perform, requires get on stage)
Evidence: 0.12
¬ Typical(perform, requires get really turn on)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.75
Plausible(perform, requires get on stage)
Evidence: 0.36
¬ Plausible(perform, causes stage fright)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.75
Plausible(perform, requires get on stage)
Evidence: 0.71
¬ Plausible(perform, requires get part)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.14
Typical(perform, requires get on stage)
Evidence: 0.18
¬ Typical(perform, requires get ready)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.75
Plausible(perform, requires get on stage)
Evidence: 0.63
¬ Plausible(perform, requires get ready)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.75
Plausible(perform, requires get on stage)
Evidence: 0.74
¬ Plausible(perform, requires get really turn on)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.73
Remarkable(perform, requires get on stage)
Evidence: 0.83
¬ Remarkable(perform, requires get part)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.73
Remarkable(perform, requires get on stage)
Evidence: 0.83
¬ Remarkable(perform, requires get really turn on)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.75
Plausible(perform, requires get on stage)
Evidence: 0.88
¬ Plausible(perform, requires be where you can perform)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.73
Remarkable(perform, requires get on stage)
Evidence: 0.79
¬ Remarkable(perform, requires get ready)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.73
Remarkable(perform, requires get on stage)
Evidence: 0.85
¬ Remarkable(perform, requires be where you can perform)
0.23
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.92
Evidence: 0.14
Typical(perform, requires get on stage)
Evidence: 0.81
¬ Typical(perform, requires build stage)
0.12
Rule weight: 0.85
Evidence weight: 0.19
Similarity weight: 0.76
Evidence: 0.14
Typical(perform, requires get on stage)
Evidence: 0.94
¬ Typical(perform, causes stage fright)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.91
Salient(perform, requires get on stage)
Evidence: 0.14
¬ Typical(perform, requires get on stage)
Evidence: 0.73
¬ Remarkable(perform, requires get on stage)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.75
Plausible(perform, requires get on stage)
Evidence: 0.14
¬ Typical(perform, requires get on stage)

Typicality and Rermarkability incompatibility between a parent and a child

0.25
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.73
¬ Remarkable(perform, requires get on stage)
Evidence: 0.48
¬ Typical(game, require person to play)

Typicality inheritance from parent to child

0.21
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.14
Typical(perform, requires get on stage)
Evidence: 0.48
¬ Typical(game, require person to play)