ping pong: be popular in china

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.63
, thing
Weight: 0.62
, game
Weight: 0.61
, board game
Weight: 0.58
Siblings ping
Weight: 0.35
, fart
Weight: 0.34
, bing
Weight: 0.34
, feng shui
Weight: 0.33

Related properties

Property Similarity
be popular in china 1.00
be important to china 0.94
get played in china 0.85
is popular 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Plausible(game, is popular)
Evidence: 0.87
¬ Typical(ping pong, be popular in china)
0.46
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.90
Plausible(board game, is popular)
Evidence: 0.87
¬ Typical(ping pong, be popular in china)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.77
Plausible(ping pong, be popular in china)
Evidence: 0.90
¬ Plausible(board game, is popular)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.77
Plausible(ping pong, be popular in china)
Evidence: 0.97
¬ Plausible(game, is popular)

Remarkability exclusitivity betweem a parent and a child

0.30
Rule weight: 0.58
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(ping pong, be popular in china)
Evidence: 0.72
¬ Remarkable(board game, is popular)
0.27
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(ping pong, be popular in china)
Evidence: 0.86
¬ Remarkable(game, is popular)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(ping pong, be popular in china)
Evidence: 0.65
¬ Remarkable(bing, is popular)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.97
Plausible(game, is popular)
Evidence: 0.44
Remarkable(ping pong, be popular in china)
Evidence: 0.77
¬ Plausible(ping pong, be popular in china)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.90
Plausible(board game, is popular)
Evidence: 0.44
Remarkable(ping pong, be popular in china)
Evidence: 0.77
¬ Plausible(ping pong, be popular in china)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.77
Plausible(ping pong, be popular in china)
Evidence: 0.65
Remarkable(bing, is popular)
Evidence: 0.92
¬ Plausible(bing, is popular)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.77
Plausible(ping pong, be popular in china)
Evidence: 0.77
¬ Salient(ping pong, be popular in china)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.87
Typical(ping pong, be popular in china)
Evidence: 0.77
¬ Typical(ping pong, be important to china)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.87
Typical(ping pong, be popular in china)
Evidence: 0.44
¬ Typical(ping pong, get played in china)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.77
Salient(ping pong, be popular in china)
Evidence: 0.31
¬ Salient(ping pong, get played in china)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.77
Salient(ping pong, be popular in china)
Evidence: 0.74
¬ Salient(ping pong, be important to china)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.77
Plausible(ping pong, be popular in china)
Evidence: 0.36
¬ Plausible(ping pong, get played in china)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.77
Plausible(ping pong, be popular in china)
Evidence: 0.97
¬ Plausible(ping pong, be important to china)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.44
Remarkable(ping pong, be popular in china)
Evidence: 0.43
¬ Remarkable(ping pong, be important to china)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.44
Remarkable(ping pong, be popular in china)
Evidence: 0.37
¬ Remarkable(ping pong, get played in china)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.87
Typical(ping pong, be popular in china)
Evidence: 0.97
¬ Typical(ping pong, is popular)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.77
Plausible(ping pong, be popular in china)
Evidence: 0.94
¬ Plausible(ping pong, is popular)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.77
Salient(ping pong, be popular in china)
Evidence: 0.99
¬ Salient(ping pong, is popular)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.44
Remarkable(ping pong, be popular in china)
Evidence: 0.66
¬ Remarkable(ping pong, is popular)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.77
Salient(ping pong, be popular in china)
Evidence: 0.87
¬ Typical(ping pong, be popular in china)
Evidence: 0.44
¬ Remarkable(ping pong, be popular in china)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.77
Plausible(ping pong, be popular in china)
Evidence: 0.87
¬ Typical(ping pong, be popular in china)

Typicality and Rermarkability incompatibility between a parent and a child

0.23
Rule weight: 0.51
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(ping pong, be popular in china)
Evidence: 0.92
¬ Typical(board game, is popular)
0.22
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(ping pong, be popular in china)
Evidence: 0.99
¬ Typical(game, is popular)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(ping pong, be popular in china)
Evidence: 0.96
¬ Typical(bing, is popular)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.87
Typical(ping pong, be popular in china)
Evidence: 0.92
¬ Typical(board game, is popular)
0.32
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.87
Typical(ping pong, be popular in china)
Evidence: 0.99
¬ Typical(game, is popular)