ping pong: get played in china

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.63
, thing
Weight: 0.62
, game
Weight: 0.61
, board game
Weight: 0.58
Siblings ping
Weight: 0.35
, fart
Weight: 0.34
, bing
Weight: 0.34
, feng shui
Weight: 0.33

Related properties

Property Similarity
get played in china 1.00
be important to china 0.86
be popular in china 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.36
Plausible(ping pong, get played in china)
Evidence: 0.31
¬ Salient(ping pong, get played in china)

Similarity expansion

0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.37
Remarkable(ping pong, get played in china)
Evidence: 0.43
¬ Remarkable(ping pong, be important to china)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.37
Remarkable(ping pong, get played in china)
Evidence: 0.44
¬ Remarkable(ping pong, be popular in china)
0.42
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.86
Evidence: 0.44
Typical(ping pong, get played in china)
Evidence: 0.77
¬ Typical(ping pong, be important to china)
0.37
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.85
Evidence: 0.44
Typical(ping pong, get played in china)
Evidence: 0.87
¬ Typical(ping pong, be popular in china)
0.36
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.85
Evidence: 0.36
Plausible(ping pong, get played in china)
Evidence: 0.77
¬ Plausible(ping pong, be popular in china)
0.36
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.86
Evidence: 0.31
Salient(ping pong, get played in china)
Evidence: 0.74
¬ Salient(ping pong, be important to china)
0.34
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.85
Evidence: 0.31
Salient(ping pong, get played in china)
Evidence: 0.77
¬ Salient(ping pong, be popular in china)
0.28
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.86
Evidence: 0.36
Plausible(ping pong, get played in china)
Evidence: 0.97
¬ Plausible(ping pong, be important to china)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.31
Salient(ping pong, get played in china)
Evidence: 0.44
¬ Typical(ping pong, get played in china)
Evidence: 0.37
¬ Remarkable(ping pong, get played in china)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.36
Plausible(ping pong, get played in china)
Evidence: 0.44
¬ Typical(ping pong, get played in china)