play card: be motivated by you be bore

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by you be bore 1.00
causes get bore easily 0.86
be used to bore people. 0.84
be motivated by you be good at it 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.90
Plausible(play card, be motivated by you be bore)
Evidence: 0.75
¬ Salient(play card, be motivated by you be bore)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.90
Plausible(play card, be motivated by you be bore)
Evidence: 0.68
¬ Plausible(play card, causes get bore easily)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.75
Salient(play card, be motivated by you be bore)
Evidence: 0.25
¬ Salient(play card, be used to bore people.)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.46
Remarkable(play card, be motivated by you be bore)
Evidence: 0.13
¬ Remarkable(play card, be used to bore people.)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.90
Plausible(play card, be motivated by you be bore)
Evidence: 0.78
¬ Plausible(play card, be used to bore people.)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.75
Salient(play card, be motivated by you be bore)
Evidence: 0.44
¬ Salient(play card, causes get bore easily)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.46
Remarkable(play card, be motivated by you be bore)
Evidence: 0.33
¬ Remarkable(play card, causes get bore easily)
0.40
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.84
Evidence: 0.28
Typical(play card, be motivated by you be bore)
Evidence: 0.61
¬ Typical(play card, be used to bore people.)
0.39
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.86
Evidence: 0.28
Typical(play card, be motivated by you be bore)
Evidence: 0.65
¬ Typical(play card, causes get bore easily)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.75
Salient(play card, be motivated by you be bore)
Evidence: 0.28
¬ Typical(play card, be motivated by you be bore)
Evidence: 0.46
¬ Remarkable(play card, be motivated by you be bore)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.90
Plausible(play card, be motivated by you be bore)
Evidence: 0.28
¬ Typical(play card, be motivated by you be bore)