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play frisbee
:
causes silly
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes silly
1.00
causes fun
0.80
causes feel fun
0.78
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.48
Plausible(
play frisbee
,
causes silly
)
⋁
Evidence:
0.33
¬ Salient(
play frisbee
,
causes silly
)
Similarity expansion
0.64
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.80
Evidence:
0.87
Typical(
play frisbee
,
causes silly
)
⋁
Evidence:
0.46
¬ Typical(
play frisbee
,
causes fun
)
0.64
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.78
Evidence:
0.87
Typical(
play frisbee
,
causes silly
)
⋁
Evidence:
0.28
¬ Typical(
play frisbee
,
causes feel fun
)
0.46
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.80
Evidence:
0.33
Salient(
play frisbee
,
causes silly
)
⋁
Evidence:
0.49
¬ Salient(
play frisbee
,
causes fun
)
0.42
Rule weight:
0.85
Evidence weight:
0.62
Similarity weight:
0.80
Evidence:
0.48
Plausible(
play frisbee
,
causes silly
)
⋁
Evidence:
0.73
¬ Plausible(
play frisbee
,
causes fun
)
0.41
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.78
Evidence:
0.33
Salient(
play frisbee
,
causes silly
)
⋁
Evidence:
0.58
¬ Salient(
play frisbee
,
causes feel fun
)
0.37
Rule weight:
0.85
Evidence weight:
0.56
Similarity weight:
0.78
Evidence:
0.48
Plausible(
play frisbee
,
causes silly
)
⋁
Evidence:
0.84
¬ Plausible(
play frisbee
,
causes feel fun
)
0.34
Rule weight:
0.85
Evidence weight:
0.49
Similarity weight:
0.80
Evidence:
0.33
Remarkable(
play frisbee
,
causes silly
)
⋁
Evidence:
0.75
¬ Remarkable(
play frisbee
,
causes fun
)
0.28
Rule weight:
0.85
Evidence weight:
0.42
Similarity weight:
0.78
Evidence:
0.33
Remarkable(
play frisbee
,
causes silly
)
⋁
Evidence:
0.86
¬ Remarkable(
play frisbee
,
causes feel fun
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.81
Similarity weight:
1.00
Evidence:
0.33
Salient(
play frisbee
,
causes silly
)
⋁
Evidence:
0.87
¬ Typical(
play frisbee
,
causes silly
)
⋁
Evidence:
0.33
¬ Remarkable(
play frisbee
,
causes silly
)
Typical implies Plausible
0.26
Rule weight:
0.48
Evidence weight:
0.55
Similarity weight:
1.00
Evidence:
0.48
Plausible(
play frisbee
,
causes silly
)
⋁
Evidence:
0.87
¬ Typical(
play frisbee
,
causes silly
)