play frisbee: causes silly

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes silly 1.00
causes fun 0.80
causes feel fun 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.48
Plausible(play frisbee, causes silly)
Evidence: 0.33
¬ Salient(play frisbee, causes silly)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.87
Typical(play frisbee, causes silly)
Evidence: 0.46
¬ Typical(play frisbee, causes fun)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.87
Typical(play frisbee, causes silly)
Evidence: 0.28
¬ Typical(play frisbee, causes feel fun)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.33
Salient(play frisbee, causes silly)
Evidence: 0.49
¬ Salient(play frisbee, causes fun)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.48
Plausible(play frisbee, causes silly)
Evidence: 0.73
¬ Plausible(play frisbee, causes fun)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.33
Salient(play frisbee, causes silly)
Evidence: 0.58
¬ Salient(play frisbee, causes feel fun)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.48
Plausible(play frisbee, causes silly)
Evidence: 0.84
¬ Plausible(play frisbee, causes feel fun)
0.34
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.80
Evidence: 0.33
Remarkable(play frisbee, causes silly)
Evidence: 0.75
¬ Remarkable(play frisbee, causes fun)
0.28
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.78
Evidence: 0.33
Remarkable(play frisbee, causes silly)
Evidence: 0.86
¬ Remarkable(play frisbee, causes feel fun)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.33
Salient(play frisbee, causes silly)
Evidence: 0.87
¬ Typical(play frisbee, causes silly)
Evidence: 0.33
¬ Remarkable(play frisbee, causes silly)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.48
Plausible(play frisbee, causes silly)
Evidence: 0.87
¬ Typical(play frisbee, causes silly)