play frisbee: causes fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes fun 1.00
causes feel fun 0.93
causes person will have fun 0.86
be motivated by it be fun activity 0.82
causes silly 0.80
be motivated by have fun in sun 0.80
causes minute of fun and exercise 0.79
be more fun than do research 0.79
be motivated by have fun with my child 0.78
causes joy 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.73
Plausible(play frisbee, causes fun)
Evidence: 0.49
¬ Salient(play frisbee, causes fun)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.93
Evidence: 0.46
Typical(play frisbee, causes fun)
Evidence: 0.28
¬ Typical(play frisbee, causes feel fun)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.75
Remarkable(play frisbee, causes fun)
Evidence: 0.20
¬ Remarkable(play frisbee, be more fun than do research)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.75
Remarkable(play frisbee, causes fun)
Evidence: 0.33
¬ Remarkable(play frisbee, causes silly)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.49
Salient(play frisbee, causes fun)
Evidence: 0.14
¬ Salient(play frisbee, be more fun than do research)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.93
Evidence: 0.75
Remarkable(play frisbee, causes fun)
Evidence: 0.86
¬ Remarkable(play frisbee, causes feel fun)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.75
Remarkable(play frisbee, causes fun)
Evidence: 0.28
¬ Remarkable(play frisbee, causes joy)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.73
Plausible(play frisbee, causes fun)
Evidence: 0.84
¬ Plausible(play frisbee, causes feel fun)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.46
Typical(play frisbee, causes fun)
Evidence: 0.33
¬ Typical(play frisbee, causes person will have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.73
Plausible(play frisbee, causes fun)
Evidence: 0.48
¬ Plausible(play frisbee, causes silly)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.46
Typical(play frisbee, causes fun)
Evidence: 0.21
¬ Typical(play frisbee, be motivated by have fun with my child)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.75
Remarkable(play frisbee, causes fun)
Evidence: 0.86
¬ Remarkable(play frisbee, causes person will have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.73
Plausible(play frisbee, causes fun)
Evidence: 0.80
¬ Plausible(play frisbee, causes person will have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.46
Typical(play frisbee, causes fun)
Evidence: 0.32
¬ Typical(play frisbee, be motivated by it be fun activity)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.73
Plausible(play frisbee, causes fun)
Evidence: 0.50
¬ Plausible(play frisbee, causes joy)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.49
Salient(play frisbee, causes fun)
Evidence: 0.33
¬ Salient(play frisbee, causes silly)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.49
Salient(play frisbee, causes fun)
Evidence: 0.29
¬ Salient(play frisbee, causes joy)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.73
Plausible(play frisbee, causes fun)
Evidence: 0.64
¬ Plausible(play frisbee, be more fun than do research)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.75
Remarkable(play frisbee, causes fun)
Evidence: 0.80
¬ Remarkable(play frisbee, be motivated by it be fun activity)
0.56
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.93
Evidence: 0.49
Salient(play frisbee, causes fun)
Evidence: 0.58
¬ Salient(play frisbee, causes feel fun)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.75
Remarkable(play frisbee, causes fun)
Evidence: 0.73
¬ Remarkable(play frisbee, causes minute of fun and exercise)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.46
Typical(play frisbee, causes fun)
Evidence: 0.34
¬ Typical(play frisbee, be motivated by have fun in sun)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.75
Remarkable(play frisbee, causes fun)
Evidence: 0.79
¬ Remarkable(play frisbee, be motivated by have fun in sun)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.73
Plausible(play frisbee, causes fun)
Evidence: 0.83
¬ Plausible(play frisbee, be motivated by it be fun activity)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.73
Plausible(play frisbee, causes fun)
Evidence: 0.77
¬ Plausible(play frisbee, causes minute of fun and exercise)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.49
Salient(play frisbee, causes fun)
Evidence: 0.53
¬ Salient(play frisbee, causes person will have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.73
Plausible(play frisbee, causes fun)
Evidence: 0.81
¬ Plausible(play frisbee, be motivated by have fun in sun)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.46
Typical(play frisbee, causes fun)
Evidence: 0.42
¬ Typical(play frisbee, causes minute of fun and exercise)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.75
Remarkable(play frisbee, causes fun)
Evidence: 0.91
¬ Remarkable(play frisbee, be motivated by have fun with my child)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.73
Plausible(play frisbee, causes fun)
Evidence: 0.86
¬ Plausible(play frisbee, be motivated by have fun with my child)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.49
Salient(play frisbee, causes fun)
Evidence: 0.55
¬ Salient(play frisbee, causes minute of fun and exercise)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.49
Salient(play frisbee, causes fun)
Evidence: 0.63
¬ Salient(play frisbee, be motivated by it be fun activity)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.49
Salient(play frisbee, causes fun)
Evidence: 0.59
¬ Salient(play frisbee, be motivated by have fun in sun)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.49
Salient(play frisbee, causes fun)
Evidence: 0.57
¬ Salient(play frisbee, be motivated by have fun with my child)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.46
Typical(play frisbee, causes fun)
Evidence: 0.81
¬ Typical(play frisbee, be more fun than do research)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.80
Evidence: 0.46
Typical(play frisbee, causes fun)
Evidence: 0.87
¬ Typical(play frisbee, causes silly)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.46
Typical(play frisbee, causes fun)
Evidence: 0.87
¬ Typical(play frisbee, causes joy)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.49
Salient(play frisbee, causes fun)
Evidence: 0.46
¬ Typical(play frisbee, causes fun)
Evidence: 0.75
¬ Remarkable(play frisbee, causes fun)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.73
Plausible(play frisbee, causes fun)
Evidence: 0.46
¬ Typical(play frisbee, causes fun)