play frisbee: causes person will have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes person will have fun 1.00
causes feel fun 0.86
causes fun 0.86
be motivated by have fun with my child 0.84
causes you make dog happy 0.82
be more fun than do research 0.80
be motivated by it be fun activity 0.80
be motivated by have fun in sun 0.79
be motivated by someone invite me to 0.79
causes get leid 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.80
Plausible(play frisbee, causes person will have fun)
Evidence: 0.53
¬ Salient(play frisbee, causes person will have fun)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.86
Remarkable(play frisbee, causes person will have fun)
Evidence: 0.03
¬ Remarkable(play frisbee, causes get leid)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.53
Salient(play frisbee, causes person will have fun)
Evidence: 0.02
¬ Salient(play frisbee, causes get leid)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.86
Remarkable(play frisbee, causes person will have fun)
Evidence: 0.20
¬ Remarkable(play frisbee, be more fun than do research)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.86
Remarkable(play frisbee, causes person will have fun)
Evidence: 0.75
¬ Remarkable(play frisbee, causes fun)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.86
Remarkable(play frisbee, causes person will have fun)
Evidence: 0.86
¬ Remarkable(play frisbee, causes feel fun)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.53
Salient(play frisbee, causes person will have fun)
Evidence: 0.14
¬ Salient(play frisbee, be more fun than do research)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.53
Salient(play frisbee, causes person will have fun)
Evidence: 0.19
¬ Salient(play frisbee, causes you make dog happy)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.80
Plausible(play frisbee, causes person will have fun)
Evidence: 0.73
¬ Plausible(play frisbee, causes fun)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.86
Remarkable(play frisbee, causes person will have fun)
Evidence: 0.91
¬ Remarkable(play frisbee, be motivated by have fun with my child)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.86
Remarkable(play frisbee, causes person will have fun)
Evidence: 0.78
¬ Remarkable(play frisbee, causes you make dog happy)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.33
Typical(play frisbee, causes person will have fun)
Evidence: 0.21
¬ Typical(play frisbee, be motivated by have fun with my child)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.86
Remarkable(play frisbee, causes person will have fun)
Evidence: 0.71
¬ Remarkable(play frisbee, be motivated by someone invite me to)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.80
Plausible(play frisbee, causes person will have fun)
Evidence: 0.84
¬ Plausible(play frisbee, causes feel fun)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.86
Remarkable(play frisbee, causes person will have fun)
Evidence: 0.80
¬ Remarkable(play frisbee, be motivated by it be fun activity)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.86
Remarkable(play frisbee, causes person will have fun)
Evidence: 0.79
¬ Remarkable(play frisbee, be motivated by have fun in sun)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.33
Typical(play frisbee, causes person will have fun)
Evidence: 0.28
¬ Typical(play frisbee, causes feel fun)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.80
Plausible(play frisbee, causes person will have fun)
Evidence: 0.64
¬ Plausible(play frisbee, be more fun than do research)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.80
Plausible(play frisbee, causes person will have fun)
Evidence: 0.86
¬ Plausible(play frisbee, be motivated by have fun with my child)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.33
Typical(play frisbee, causes person will have fun)
Evidence: 0.23
¬ Typical(play frisbee, causes you make dog happy)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.53
Salient(play frisbee, causes person will have fun)
Evidence: 0.32
¬ Salient(play frisbee, be motivated by someone invite me to)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.80
Plausible(play frisbee, causes person will have fun)
Evidence: 0.76
¬ Plausible(play frisbee, causes get leid)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.80
Plausible(play frisbee, causes person will have fun)
Evidence: 0.91
¬ Plausible(play frisbee, causes you make dog happy)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.53
Salient(play frisbee, causes person will have fun)
Evidence: 0.49
¬ Salient(play frisbee, causes fun)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.80
Plausible(play frisbee, causes person will have fun)
Evidence: 0.81
¬ Plausible(play frisbee, be motivated by have fun in sun)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.80
Plausible(play frisbee, causes person will have fun)
Evidence: 0.83
¬ Plausible(play frisbee, be motivated by it be fun activity)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.80
Plausible(play frisbee, causes person will have fun)
Evidence: 0.83
¬ Plausible(play frisbee, be motivated by someone invite me to)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.53
Salient(play frisbee, causes person will have fun)
Evidence: 0.58
¬ Salient(play frisbee, causes feel fun)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.33
Typical(play frisbee, causes person will have fun)
Evidence: 0.32
¬ Typical(play frisbee, be motivated by it be fun activity)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.33
Typical(play frisbee, causes person will have fun)
Evidence: 0.34
¬ Typical(play frisbee, be motivated by have fun in sun)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.53
Salient(play frisbee, causes person will have fun)
Evidence: 0.57
¬ Salient(play frisbee, be motivated by have fun with my child)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.33
Typical(play frisbee, causes person will have fun)
Evidence: 0.36
¬ Typical(play frisbee, be motivated by someone invite me to)
0.51
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.86
Evidence: 0.33
Typical(play frisbee, causes person will have fun)
Evidence: 0.46
¬ Typical(play frisbee, causes fun)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.53
Salient(play frisbee, causes person will have fun)
Evidence: 0.59
¬ Salient(play frisbee, be motivated by have fun in sun)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.53
Salient(play frisbee, causes person will have fun)
Evidence: 0.63
¬ Salient(play frisbee, be motivated by it be fun activity)
0.31
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.80
Evidence: 0.33
Typical(play frisbee, causes person will have fun)
Evidence: 0.81
¬ Typical(play frisbee, be more fun than do research)
0.29
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.79
Evidence: 0.33
Typical(play frisbee, causes person will have fun)
Evidence: 0.84
¬ Typical(play frisbee, causes get leid)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.53
Salient(play frisbee, causes person will have fun)
Evidence: 0.33
¬ Typical(play frisbee, causes person will have fun)
Evidence: 0.86
¬ Remarkable(play frisbee, causes person will have fun)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.80
Plausible(play frisbee, causes person will have fun)
Evidence: 0.33
¬ Typical(play frisbee, causes person will have fun)