play frisbee: be more fun than do research

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be more fun than do research 1.00
causes person will have fun 0.80
be motivated by it be fun activity 0.80
causes feel fun 0.80
causes fun 0.79
be motivated by have fun with my child 0.78
be motivated by have fun in sun 0.76
be motivated by you like exertcise 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.64
Plausible(play frisbee, be more fun than do research)
Evidence: 0.14
¬ Salient(play frisbee, be more fun than do research)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.81
Typical(play frisbee, be more fun than do research)
Evidence: 0.28
¬ Typical(play frisbee, causes feel fun)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.81
Typical(play frisbee, be more fun than do research)
Evidence: 0.33
¬ Typical(play frisbee, causes person will have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.81
Typical(play frisbee, be more fun than do research)
Evidence: 0.32
¬ Typical(play frisbee, be motivated by it be fun activity)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.81
Typical(play frisbee, be more fun than do research)
Evidence: 0.21
¬ Typical(play frisbee, be motivated by have fun with my child)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.81
Typical(play frisbee, be more fun than do research)
Evidence: 0.21
¬ Typical(play frisbee, be motivated by you like exertcise)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.81
Typical(play frisbee, be more fun than do research)
Evidence: 0.46
¬ Typical(play frisbee, causes fun)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.81
Typical(play frisbee, be more fun than do research)
Evidence: 0.34
¬ Typical(play frisbee, be motivated by have fun in sun)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.64
Plausible(play frisbee, be more fun than do research)
Evidence: 0.73
¬ Plausible(play frisbee, causes fun)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.64
Plausible(play frisbee, be more fun than do research)
Evidence: 0.80
¬ Plausible(play frisbee, causes person will have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.64
Plausible(play frisbee, be more fun than do research)
Evidence: 0.83
¬ Plausible(play frisbee, be motivated by it be fun activity)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.64
Plausible(play frisbee, be more fun than do research)
Evidence: 0.84
¬ Plausible(play frisbee, causes feel fun)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.64
Plausible(play frisbee, be more fun than do research)
Evidence: 0.81
¬ Plausible(play frisbee, be motivated by have fun in sun)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.64
Plausible(play frisbee, be more fun than do research)
Evidence: 0.86
¬ Plausible(play frisbee, be motivated by have fun with my child)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.64
Plausible(play frisbee, be more fun than do research)
Evidence: 0.89
¬ Plausible(play frisbee, be motivated by you like exertcise)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.14
Salient(play frisbee, be more fun than do research)
Evidence: 0.49
¬ Salient(play frisbee, causes fun)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.80
Evidence: 0.14
Salient(play frisbee, be more fun than do research)
Evidence: 0.53
¬ Salient(play frisbee, causes person will have fun)
0.34
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.80
Evidence: 0.14
Salient(play frisbee, be more fun than do research)
Evidence: 0.58
¬ Salient(play frisbee, causes feel fun)
0.34
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.78
Evidence: 0.14
Salient(play frisbee, be more fun than do research)
Evidence: 0.57
¬ Salient(play frisbee, be motivated by have fun with my child)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.14
Salient(play frisbee, be more fun than do research)
Evidence: 0.59
¬ Salient(play frisbee, be motivated by have fun in sun)
0.32
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.80
Evidence: 0.14
Salient(play frisbee, be more fun than do research)
Evidence: 0.63
¬ Salient(play frisbee, be motivated by it be fun activity)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.76
Evidence: 0.14
Salient(play frisbee, be more fun than do research)
Evidence: 0.63
¬ Salient(play frisbee, be motivated by you like exertcise)
0.27
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.79
Evidence: 0.20
Remarkable(play frisbee, be more fun than do research)
Evidence: 0.75
¬ Remarkable(play frisbee, causes fun)
0.24
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.80
Evidence: 0.20
Remarkable(play frisbee, be more fun than do research)
Evidence: 0.80
¬ Remarkable(play frisbee, be motivated by it be fun activity)
0.23
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.76
Evidence: 0.20
Remarkable(play frisbee, be more fun than do research)
Evidence: 0.79
¬ Remarkable(play frisbee, be motivated by have fun in sun)
0.21
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.80
Evidence: 0.20
Remarkable(play frisbee, be more fun than do research)
Evidence: 0.86
¬ Remarkable(play frisbee, causes feel fun)
0.21
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.80
Evidence: 0.20
Remarkable(play frisbee, be more fun than do research)
Evidence: 0.86
¬ Remarkable(play frisbee, causes person will have fun)
0.20
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.76
Evidence: 0.20
Remarkable(play frisbee, be more fun than do research)
Evidence: 0.86
¬ Remarkable(play frisbee, be motivated by you like exertcise)
0.18
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.78
Evidence: 0.20
Remarkable(play frisbee, be more fun than do research)
Evidence: 0.91
¬ Remarkable(play frisbee, be motivated by have fun with my child)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.14
Salient(play frisbee, be more fun than do research)
Evidence: 0.81
¬ Typical(play frisbee, be more fun than do research)
Evidence: 0.20
¬ Remarkable(play frisbee, be more fun than do research)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.64
Plausible(play frisbee, be more fun than do research)
Evidence: 0.81
¬ Typical(play frisbee, be more fun than do research)