play frisbee: be motivated by have fun with my child

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by have fun with my child 1.00
be motivated by you like exertcise 0.85
causes person will have fun 0.84
be motivated by someone invite me to 0.83
be motivated by have fun in sun 0.83
causes feel fun 0.82
causes you make dog happy 0.82
be used to play with your dog 0.82
be motivated by you like to play game 0.82
be motivated by something to do at beach 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.86
Plausible(play frisbee, be motivated by have fun with my child)
Evidence: 0.57
¬ Salient(play frisbee, be motivated by have fun with my child)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.91
Remarkable(play frisbee, be motivated by have fun with my child)
Evidence: 0.86
¬ Remarkable(play frisbee, be motivated by you like exertcise)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.91
Remarkable(play frisbee, be motivated by have fun with my child)
Evidence: 0.71
¬ Remarkable(play frisbee, be motivated by someone invite me to)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.91
Remarkable(play frisbee, be motivated by have fun with my child)
Evidence: 0.86
¬ Remarkable(play frisbee, causes person will have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.91
Remarkable(play frisbee, be motivated by have fun with my child)
Evidence: 0.79
¬ Remarkable(play frisbee, be motivated by have fun in sun)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.91
Remarkable(play frisbee, be motivated by have fun with my child)
Evidence: 0.78
¬ Remarkable(play frisbee, causes you make dog happy)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.91
Remarkable(play frisbee, be motivated by have fun with my child)
Evidence: 0.86
¬ Remarkable(play frisbee, causes feel fun)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.91
Remarkable(play frisbee, be motivated by have fun with my child)
Evidence: 0.91
¬ Remarkable(play frisbee, be used to play with your dog)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.91
Remarkable(play frisbee, be motivated by have fun with my child)
Evidence: 0.88
¬ Remarkable(play frisbee, be motivated by you like to play game)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.57
Salient(play frisbee, be motivated by have fun with my child)
Evidence: 0.19
¬ Salient(play frisbee, causes you make dog happy)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.91
Remarkable(play frisbee, be motivated by have fun with my child)
Evidence: 0.89
¬ Remarkable(play frisbee, be motivated by something to do at beach)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.86
Plausible(play frisbee, be motivated by have fun with my child)
Evidence: 0.80
¬ Plausible(play frisbee, causes person will have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.86
Plausible(play frisbee, be motivated by have fun with my child)
Evidence: 0.89
¬ Plausible(play frisbee, be motivated by you like exertcise)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.86
Plausible(play frisbee, be motivated by have fun with my child)
Evidence: 0.83
¬ Plausible(play frisbee, be motivated by someone invite me to)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.86
Plausible(play frisbee, be motivated by have fun with my child)
Evidence: 0.81
¬ Plausible(play frisbee, be motivated by have fun in sun)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.86
Plausible(play frisbee, be motivated by have fun with my child)
Evidence: 0.84
¬ Plausible(play frisbee, causes feel fun)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.86
Plausible(play frisbee, be motivated by have fun with my child)
Evidence: 0.82
¬ Plausible(play frisbee, be motivated by you like to play game)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.86
Plausible(play frisbee, be motivated by have fun with my child)
Evidence: 0.90
¬ Plausible(play frisbee, be used to play with your dog)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.86
Plausible(play frisbee, be motivated by have fun with my child)
Evidence: 0.91
¬ Plausible(play frisbee, causes you make dog happy)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.57
Salient(play frisbee, be motivated by have fun with my child)
Evidence: 0.32
¬ Salient(play frisbee, be motivated by someone invite me to)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.21
Typical(play frisbee, be motivated by have fun with my child)
Evidence: 0.17
¬ Typical(play frisbee, be used to play with your dog)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.21
Typical(play frisbee, be motivated by have fun with my child)
Evidence: 0.21
¬ Typical(play frisbee, be motivated by you like exertcise)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.86
Plausible(play frisbee, be motivated by have fun with my child)
Evidence: 0.88
¬ Plausible(play frisbee, be motivated by something to do at beach)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.21
Typical(play frisbee, be motivated by have fun with my child)
Evidence: 0.21
¬ Typical(play frisbee, be motivated by something to do at beach)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.57
Salient(play frisbee, be motivated by have fun with my child)
Evidence: 0.42
¬ Salient(play frisbee, be used to play with your dog)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.21
Typical(play frisbee, be motivated by have fun with my child)
Evidence: 0.23
¬ Typical(play frisbee, causes you make dog happy)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.57
Salient(play frisbee, be motivated by have fun with my child)
Evidence: 0.53
¬ Salient(play frisbee, causes person will have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.21
Typical(play frisbee, be motivated by have fun with my child)
Evidence: 0.28
¬ Typical(play frisbee, causes feel fun)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.21
Typical(play frisbee, be motivated by have fun with my child)
Evidence: 0.30
¬ Typical(play frisbee, be motivated by you like to play game)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.57
Salient(play frisbee, be motivated by have fun with my child)
Evidence: 0.58
¬ Salient(play frisbee, causes feel fun)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.57
Salient(play frisbee, be motivated by have fun with my child)
Evidence: 0.57
¬ Salient(play frisbee, be motivated by you like to play game)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.57
Salient(play frisbee, be motivated by have fun with my child)
Evidence: 0.63
¬ Salient(play frisbee, be motivated by you like exertcise)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.21
Typical(play frisbee, be motivated by have fun with my child)
Evidence: 0.33
¬ Typical(play frisbee, causes person will have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.57
Salient(play frisbee, be motivated by have fun with my child)
Evidence: 0.59
¬ Salient(play frisbee, be motivated by have fun in sun)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.21
Typical(play frisbee, be motivated by have fun with my child)
Evidence: 0.34
¬ Typical(play frisbee, be motivated by have fun in sun)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.21
Typical(play frisbee, be motivated by have fun with my child)
Evidence: 0.36
¬ Typical(play frisbee, be motivated by someone invite me to)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.57
Salient(play frisbee, be motivated by have fun with my child)
Evidence: 0.61
¬ Salient(play frisbee, be motivated by something to do at beach)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.57
Salient(play frisbee, be motivated by have fun with my child)
Evidence: 0.21
¬ Typical(play frisbee, be motivated by have fun with my child)
Evidence: 0.91
¬ Remarkable(play frisbee, be motivated by have fun with my child)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.86
Plausible(play frisbee, be motivated by have fun with my child)
Evidence: 0.21
¬ Typical(play frisbee, be motivated by have fun with my child)