play frisbee: causes get leid

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes get leid 1.00
causes be breathlessa 0.87
causes someone to get hurt 0.84
causes person will have fun 0.79
causes feel fun 0.78
causes run 0.78
causes you make dog happy 0.76
causes dog get exercise 0.76
causes fun 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.76
Plausible(play frisbee, causes get leid)
Evidence: 0.02
¬ Salient(play frisbee, causes get leid)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.02
Salient(play frisbee, causes get leid)
Evidence: 0.12
¬ Salient(play frisbee, causes be breathlessa)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.03
Remarkable(play frisbee, causes get leid)
Evidence: 0.13
¬ Remarkable(play frisbee, causes be breathlessa)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.84
Typical(play frisbee, causes get leid)
Evidence: 0.59
¬ Typical(play frisbee, causes someone to get hurt)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.84
Typical(play frisbee, causes get leid)
Evidence: 0.91
¬ Typical(play frisbee, causes be breathlessa)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.76
Plausible(play frisbee, causes get leid)
Evidence: 0.59
¬ Plausible(play frisbee, causes be breathlessa)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.84
Typical(play frisbee, causes get leid)
Evidence: 0.33
¬ Typical(play frisbee, causes person will have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.84
Typical(play frisbee, causes get leid)
Evidence: 0.28
¬ Typical(play frisbee, causes feel fun)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.84
Typical(play frisbee, causes get leid)
Evidence: 0.23
¬ Typical(play frisbee, causes you make dog happy)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.84
Typical(play frisbee, causes get leid)
Evidence: 0.35
¬ Typical(play frisbee, causes dog get exercise)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.84
Typical(play frisbee, causes get leid)
Evidence: 0.46
¬ Typical(play frisbee, causes fun)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.76
Plausible(play frisbee, causes get leid)
Evidence: 0.69
¬ Plausible(play frisbee, causes someone to get hurt)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.84
Typical(play frisbee, causes get leid)
Evidence: 0.85
¬ Typical(play frisbee, causes run)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.76
Plausible(play frisbee, causes get leid)
Evidence: 0.59
¬ Plausible(play frisbee, causes run)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.76
Plausible(play frisbee, causes get leid)
Evidence: 0.80
¬ Plausible(play frisbee, causes person will have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.03
Remarkable(play frisbee, causes get leid)
Evidence: 0.19
¬ Remarkable(play frisbee, causes run)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.02
Salient(play frisbee, causes get leid)
Evidence: 0.20
¬ Salient(play frisbee, causes run)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.76
Plausible(play frisbee, causes get leid)
Evidence: 0.73
¬ Plausible(play frisbee, causes fun)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.02
Salient(play frisbee, causes get leid)
Evidence: 0.19
¬ Salient(play frisbee, causes you make dog happy)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.76
Plausible(play frisbee, causes get leid)
Evidence: 0.84
¬ Plausible(play frisbee, causes feel fun)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.02
Salient(play frisbee, causes get leid)
Evidence: 0.28
¬ Salient(play frisbee, causes someone to get hurt)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.76
Plausible(play frisbee, causes get leid)
Evidence: 0.83
¬ Plausible(play frisbee, causes dog get exercise)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.76
Plausible(play frisbee, causes get leid)
Evidence: 0.91
¬ Plausible(play frisbee, causes you make dog happy)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.02
Salient(play frisbee, causes get leid)
Evidence: 0.28
¬ Salient(play frisbee, causes dog get exercise)
0.34
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.84
Evidence: 0.03
Remarkable(play frisbee, causes get leid)
Evidence: 0.53
¬ Remarkable(play frisbee, causes someone to get hurt)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.02
Salient(play frisbee, causes get leid)
Evidence: 0.49
¬ Salient(play frisbee, causes fun)
0.33
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.79
Evidence: 0.02
Salient(play frisbee, causes get leid)
Evidence: 0.53
¬ Salient(play frisbee, causes person will have fun)
0.29
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.78
Evidence: 0.02
Salient(play frisbee, causes get leid)
Evidence: 0.58
¬ Salient(play frisbee, causes feel fun)
0.18
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.76
Evidence: 0.03
Remarkable(play frisbee, causes get leid)
Evidence: 0.75
¬ Remarkable(play frisbee, causes dog get exercise)
0.17
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.76
Evidence: 0.03
Remarkable(play frisbee, causes get leid)
Evidence: 0.75
¬ Remarkable(play frisbee, causes fun)
0.16
Rule weight: 0.85
Evidence weight: 0.24
Similarity weight: 0.76
Evidence: 0.03
Remarkable(play frisbee, causes get leid)
Evidence: 0.78
¬ Remarkable(play frisbee, causes you make dog happy)
0.11
Rule weight: 0.85
Evidence weight: 0.17
Similarity weight: 0.78
Evidence: 0.03
Remarkable(play frisbee, causes get leid)
Evidence: 0.86
¬ Remarkable(play frisbee, causes feel fun)
0.11
Rule weight: 0.85
Evidence weight: 0.16
Similarity weight: 0.79
Evidence: 0.03
Remarkable(play frisbee, causes get leid)
Evidence: 0.86
¬ Remarkable(play frisbee, causes person will have fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.02
Salient(play frisbee, causes get leid)
Evidence: 0.84
¬ Typical(play frisbee, causes get leid)
Evidence: 0.03
¬ Remarkable(play frisbee, causes get leid)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.76
Plausible(play frisbee, causes get leid)
Evidence: 0.84
¬ Typical(play frisbee, causes get leid)