play frisbee: causes someone to get hurt

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes someone to get hurt 1.00
causes get leid 0.84
be motivated by someone invite me to 0.79
causes you make dog happy 0.78
causes person will have fun 0.78
be motivated by you like exertcise 0.78
requires do it outside 0.76
causes feel fun 0.76
be motivated by something to do at beach 0.76
be motivated by have fun with my child 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.69
Plausible(play frisbee, causes someone to get hurt)
Evidence: 0.28
¬ Salient(play frisbee, causes someone to get hurt)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.53
Remarkable(play frisbee, causes someone to get hurt)
Evidence: 0.03
¬ Remarkable(play frisbee, causes get leid)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.28
Salient(play frisbee, causes someone to get hurt)
Evidence: 0.02
¬ Salient(play frisbee, causes get leid)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.59
Typical(play frisbee, causes someone to get hurt)
Evidence: 0.21
¬ Typical(play frisbee, be motivated by you like exertcise)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.59
Typical(play frisbee, causes someone to get hurt)
Evidence: 0.23
¬ Typical(play frisbee, causes you make dog happy)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.59
Typical(play frisbee, causes someone to get hurt)
Evidence: 0.21
¬ Typical(play frisbee, be motivated by something to do at beach)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.59
Typical(play frisbee, causes someone to get hurt)
Evidence: 0.21
¬ Typical(play frisbee, be motivated by have fun with my child)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.28
Salient(play frisbee, causes someone to get hurt)
Evidence: 0.19
¬ Salient(play frisbee, causes you make dog happy)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.59
Typical(play frisbee, causes someone to get hurt)
Evidence: 0.33
¬ Typical(play frisbee, causes person will have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.59
Typical(play frisbee, causes someone to get hurt)
Evidence: 0.28
¬ Typical(play frisbee, causes feel fun)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.59
Typical(play frisbee, causes someone to get hurt)
Evidence: 0.36
¬ Typical(play frisbee, be motivated by someone invite me to)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.59
Typical(play frisbee, causes someone to get hurt)
Evidence: 0.33
¬ Typical(play frisbee, requires do it outside)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.69
Plausible(play frisbee, causes someone to get hurt)
Evidence: 0.76
¬ Plausible(play frisbee, causes get leid)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.28
Salient(play frisbee, causes someone to get hurt)
Evidence: 0.32
¬ Salient(play frisbee, be motivated by someone invite me to)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.69
Plausible(play frisbee, causes someone to get hurt)
Evidence: 0.80
¬ Plausible(play frisbee, causes person will have fun)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.69
Plausible(play frisbee, causes someone to get hurt)
Evidence: 0.83
¬ Plausible(play frisbee, be motivated by someone invite me to)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.69
Plausible(play frisbee, causes someone to get hurt)
Evidence: 0.83
¬ Plausible(play frisbee, requires do it outside)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.69
Plausible(play frisbee, causes someone to get hurt)
Evidence: 0.91
¬ Plausible(play frisbee, causes you make dog happy)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.69
Plausible(play frisbee, causes someone to get hurt)
Evidence: 0.84
¬ Plausible(play frisbee, causes feel fun)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.69
Plausible(play frisbee, causes someone to get hurt)
Evidence: 0.89
¬ Plausible(play frisbee, be motivated by you like exertcise)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.69
Plausible(play frisbee, causes someone to get hurt)
Evidence: 0.86
¬ Plausible(play frisbee, be motivated by have fun with my child)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.69
Plausible(play frisbee, causes someone to get hurt)
Evidence: 0.88
¬ Plausible(play frisbee, be motivated by something to do at beach)
0.47
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.84
Evidence: 0.59
Typical(play frisbee, causes someone to get hurt)
Evidence: 0.84
¬ Typical(play frisbee, causes get leid)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.53
Remarkable(play frisbee, causes someone to get hurt)
Evidence: 0.71
¬ Remarkable(play frisbee, be motivated by someone invite me to)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.28
Salient(play frisbee, causes someone to get hurt)
Evidence: 0.45
¬ Salient(play frisbee, requires do it outside)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.53
Remarkable(play frisbee, causes someone to get hurt)
Evidence: 0.78
¬ Remarkable(play frisbee, causes you make dog happy)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.53
Remarkable(play frisbee, causes someone to get hurt)
Evidence: 0.76
¬ Remarkable(play frisbee, requires do it outside)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.28
Salient(play frisbee, causes someone to get hurt)
Evidence: 0.53
¬ Salient(play frisbee, causes person will have fun)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.53
Remarkable(play frisbee, causes someone to get hurt)
Evidence: 0.86
¬ Remarkable(play frisbee, causes person will have fun)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.53
Remarkable(play frisbee, causes someone to get hurt)
Evidence: 0.86
¬ Remarkable(play frisbee, be motivated by you like exertcise)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.53
Remarkable(play frisbee, causes someone to get hurt)
Evidence: 0.86
¬ Remarkable(play frisbee, causes feel fun)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.28
Salient(play frisbee, causes someone to get hurt)
Evidence: 0.58
¬ Salient(play frisbee, causes feel fun)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.28
Salient(play frisbee, causes someone to get hurt)
Evidence: 0.57
¬ Salient(play frisbee, be motivated by have fun with my child)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.53
Remarkable(play frisbee, causes someone to get hurt)
Evidence: 0.89
¬ Remarkable(play frisbee, be motivated by something to do at beach)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.53
Remarkable(play frisbee, causes someone to get hurt)
Evidence: 0.91
¬ Remarkable(play frisbee, be motivated by have fun with my child)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.28
Salient(play frisbee, causes someone to get hurt)
Evidence: 0.63
¬ Salient(play frisbee, be motivated by you like exertcise)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.28
Salient(play frisbee, causes someone to get hurt)
Evidence: 0.61
¬ Salient(play frisbee, be motivated by something to do at beach)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.28
Salient(play frisbee, causes someone to get hurt)
Evidence: 0.59
¬ Typical(play frisbee, causes someone to get hurt)
Evidence: 0.53
¬ Remarkable(play frisbee, causes someone to get hurt)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.69
Plausible(play frisbee, causes someone to get hurt)
Evidence: 0.59
¬ Typical(play frisbee, causes someone to get hurt)