play frisbee: causes run

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes run 1.00
be motivated by run in parki 0.86
causes be breathlessa 0.78
be used to run around with friend 0.78
causes get leid 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.59
Plausible(play frisbee, causes run)
Evidence: 0.20
¬ Salient(play frisbee, causes run)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.20
Salient(play frisbee, causes run)
Evidence: 0.02
¬ Salient(play frisbee, causes get leid)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.19
Remarkable(play frisbee, causes run)
Evidence: 0.03
¬ Remarkable(play frisbee, causes get leid)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.20
Salient(play frisbee, causes run)
Evidence: 0.08
¬ Salient(play frisbee, be used to run around with friend)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.85
Typical(play frisbee, causes run)
Evidence: 0.60
¬ Typical(play frisbee, be used to run around with friend)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.20
Salient(play frisbee, causes run)
Evidence: 0.12
¬ Salient(play frisbee, causes be breathlessa)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.19
Remarkable(play frisbee, causes run)
Evidence: 0.13
¬ Remarkable(play frisbee, causes be breathlessa)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.85
Typical(play frisbee, causes run)
Evidence: 0.84
¬ Typical(play frisbee, causes get leid)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.85
Typical(play frisbee, causes run)
Evidence: 0.91
¬ Typical(play frisbee, causes be breathlessa)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.19
Remarkable(play frisbee, causes run)
Evidence: 0.19
¬ Remarkable(play frisbee, be used to run around with friend)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.59
Plausible(play frisbee, causes run)
Evidence: 0.59
¬ Plausible(play frisbee, causes be breathlessa)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.59
Plausible(play frisbee, causes run)
Evidence: 0.76
¬ Plausible(play frisbee, causes get leid)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.59
Plausible(play frisbee, causes run)
Evidence: 0.79
¬ Plausible(play frisbee, be used to run around with friend)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.20
Salient(play frisbee, causes run)
Evidence: 0.85
¬ Typical(play frisbee, causes run)
Evidence: 0.19
¬ Remarkable(play frisbee, causes run)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.59
Plausible(play frisbee, causes run)
Evidence: 0.85
¬ Typical(play frisbee, causes run)