play frisbee: be used to run around with friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to run around with friend 1.00
requires go to park with friend 0.84
requires have friend 0.82
be used to friend 0.82
be motivated by run in parki 0.81
requires throw it towards friend 0.80
be motivated by have fun with my child 0.78
causes run 0.78
be used to play with your dog 0.77
requires ask friend 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.79
Plausible(play frisbee, be used to run around with friend)
Evidence: 0.08
¬ Salient(play frisbee, be used to run around with friend)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.60
Typical(play frisbee, be used to run around with friend)
Evidence: 0.30
¬ Typical(play frisbee, requires go to park with friend)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.60
Typical(play frisbee, be used to run around with friend)
Evidence: 0.17
¬ Typical(play frisbee, be used to play with your dog)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.60
Typical(play frisbee, be used to run around with friend)
Evidence: 0.21
¬ Typical(play frisbee, be motivated by have fun with my child)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.79
Plausible(play frisbee, be used to run around with friend)
Evidence: 0.61
¬ Plausible(play frisbee, be used to friend)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.79
Plausible(play frisbee, be used to run around with friend)
Evidence: 0.68
¬ Plausible(play frisbee, requires have friend)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.79
Plausible(play frisbee, be used to run around with friend)
Evidence: 0.63
¬ Plausible(play frisbee, requires throw it towards friend)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.79
Plausible(play frisbee, be used to run around with friend)
Evidence: 0.85
¬ Plausible(play frisbee, requires go to park with friend)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.79
Plausible(play frisbee, be used to run around with friend)
Evidence: 0.59
¬ Plausible(play frisbee, causes run)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.19
Remarkable(play frisbee, be used to run around with friend)
Evidence: 0.19
¬ Remarkable(play frisbee, causes run)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.79
Plausible(play frisbee, be used to run around with friend)
Evidence: 0.69
¬ Plausible(play frisbee, requires ask friend)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.08
Salient(play frisbee, be used to run around with friend)
Evidence: 0.25
¬ Salient(play frisbee, requires go to park with friend)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.60
Typical(play frisbee, be used to run around with friend)
Evidence: 0.56
¬ Typical(play frisbee, requires have friend)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.79
Plausible(play frisbee, be used to run around with friend)
Evidence: 0.86
¬ Plausible(play frisbee, be motivated by have fun with my child)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.08
Salient(play frisbee, be used to run around with friend)
Evidence: 0.20
¬ Salient(play frisbee, causes run)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.79
Plausible(play frisbee, be used to run around with friend)
Evidence: 0.90
¬ Plausible(play frisbee, be used to play with your dog)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.08
Salient(play frisbee, be used to run around with friend)
Evidence: 0.31
¬ Salient(play frisbee, be used to friend)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.60
Typical(play frisbee, be used to run around with friend)
Evidence: 0.65
¬ Typical(play frisbee, requires throw it towards friend)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.60
Typical(play frisbee, be used to run around with friend)
Evidence: 0.72
¬ Typical(play frisbee, be used to friend)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.08
Salient(play frisbee, be used to run around with friend)
Evidence: 0.28
¬ Salient(play frisbee, requires ask friend)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.60
Typical(play frisbee, be used to run around with friend)
Evidence: 0.64
¬ Typical(play frisbee, requires ask friend)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.19
Remarkable(play frisbee, be used to run around with friend)
Evidence: 0.40
¬ Remarkable(play frisbee, be used to friend)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.08
Salient(play frisbee, be used to run around with friend)
Evidence: 0.36
¬ Salient(play frisbee, requires throw it towards friend)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.19
Remarkable(play frisbee, be used to run around with friend)
Evidence: 0.39
¬ Remarkable(play frisbee, requires ask friend)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.60
Typical(play frisbee, be used to run around with friend)
Evidence: 0.85
¬ Typical(play frisbee, causes run)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.08
Salient(play frisbee, be used to run around with friend)
Evidence: 0.42
¬ Salient(play frisbee, be used to play with your dog)
0.40
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.82
Evidence: 0.08
Salient(play frisbee, be used to run around with friend)
Evidence: 0.46
¬ Salient(play frisbee, requires have friend)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.19
Remarkable(play frisbee, be used to run around with friend)
Evidence: 0.54
¬ Remarkable(play frisbee, requires throw it towards friend)
0.33
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.82
Evidence: 0.19
Remarkable(play frisbee, be used to run around with friend)
Evidence: 0.66
¬ Remarkable(play frisbee, requires have friend)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.08
Salient(play frisbee, be used to run around with friend)
Evidence: 0.57
¬ Salient(play frisbee, be motivated by have fun with my child)
0.24
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.84
Evidence: 0.19
Remarkable(play frisbee, be used to run around with friend)
Evidence: 0.82
¬ Remarkable(play frisbee, requires go to park with friend)
0.17
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.77
Evidence: 0.19
Remarkable(play frisbee, be used to run around with friend)
Evidence: 0.91
¬ Remarkable(play frisbee, be used to play with your dog)
0.17
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.78
Evidence: 0.19
Remarkable(play frisbee, be used to run around with friend)
Evidence: 0.91
¬ Remarkable(play frisbee, be motivated by have fun with my child)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.08
Salient(play frisbee, be used to run around with friend)
Evidence: 0.60
¬ Typical(play frisbee, be used to run around with friend)
Evidence: 0.19
¬ Remarkable(play frisbee, be used to run around with friend)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.79
Plausible(play frisbee, be used to run around with friend)
Evidence: 0.60
¬ Typical(play frisbee, be used to run around with friend)